View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029830 | Heart Of The Machine | Gameplay Issue | Nov 23, 2024 5:47 pm | Nov 23, 2024 8:12 pm | |
Reporter | Fluffiest | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.595.7 Dragons | ||||
Summary | 0029830: Demoralize attack uses gunshot range and visuals | ||||
Description | I assume this is a placeholder, so don't sweat it. But currently, when a unit attacks while in "Demoralize" mode - which, according to the tooltip, is an argument-based attack or a demoralizing demonstration of physical superiority - it fires its gun at the target. It also uses the range of its current weapons and, in the case of the Sledge, the splash damage effect. Demoralize attacks should probably be melee range instead, and always involve walking up to the target and talking (or flexing) at them. (I wouldn't spend too much time on this for now, since I think Demoralize, Horrify, and morale damage in general need a review with balance and fun in mind anyway.) | ||||
Tags | No tags attached. | ||||
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Yes. There are notes in the original design about why. It also adds in a secondary sound effect when you're doing the other kind of attack, demoralize or whatever. If there was only a single demoralize sound effect, it would get incredibly stale. And you ARE shooting at them among other things, but just missing. |
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For clarity, the bar I am trying to clear is what Baldur's Gate 3 did with their "non-lethal" version of attacks. Aka, if you do a giant lightning storm on people, but have selected that it's non-lethal, then magically it just makes them really sleepy instead of dead. I've implemented something more robust, but am not changing visuals or attack styles or rules for the same reasons that BG3 does not. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 23, 2024 5:47 pm | Fluffiest | New Issue | |
Nov 23, 2024 8:10 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 23, 2024 8:10 pm | Chris_McElligottPark | Status | new => closed |
Nov 23, 2024 8:10 pm | Chris_McElligottPark | Resolution | open => no change required |
Nov 23, 2024 8:10 pm | Chris_McElligottPark | Note Added: 0070840 | |
Nov 23, 2024 8:12 pm | Chris_McElligottPark | Note Added: 0070841 |