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IDProjectCategoryLast Update
0029830Heart Of The MachineGameplay IssueNov 23, 2024 8:12 pm
ReporterFluffiest Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version0.595.7 Dragons 
Summary0029830: Demoralize attack uses gunshot range and visuals
DescriptionI assume this is a placeholder, so don't sweat it. But currently, when a unit attacks while in "Demoralize" mode - which, according to the tooltip, is an argument-based attack or a demoralizing demonstration of physical superiority - it fires its gun at the target. It also uses the range of its current weapons and, in the case of the Sledge, the splash damage effect.

Demoralize attacks should probably be melee range instead, and always involve walking up to the target and talking (or flexing) at them.

(I wouldn't spend too much time on this for now, since I think Demoralize, Horrify, and morale damage in general need a review with balance and fun in mind anyway.)
TagsNo tags attached.

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Chris_McElligottPark

Nov 23, 2024 8:10 pm

administrator   ~0070840

Yes. There are notes in the original design about why. It also adds in a secondary sound effect when you're doing the other kind of attack, demoralize or whatever.

If there was only a single demoralize sound effect, it would get incredibly stale. And you ARE shooting at them among other things, but just missing.

Chris_McElligottPark

Nov 23, 2024 8:12 pm

administrator   ~0070841

For clarity, the bar I am trying to clear is what Baldur's Gate 3 did with their "non-lethal" version of attacks. Aka, if you do a giant lightning storm on people, but have selected that it's non-lethal, then magically it just makes them really sleepy instead of dead.

I've implemented something more robust, but am not changing visuals or attack styles or rules for the same reasons that BG3 does not.

Issue History

Date Modified Username Field Change
Nov 23, 2024 5:47 pm Fluffiest New Issue
Nov 23, 2024 8:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 23, 2024 8:10 pm Chris_McElligottPark Status new => closed
Nov 23, 2024 8:10 pm Chris_McElligottPark Resolution open => no change required
Nov 23, 2024 8:10 pm Chris_McElligottPark Note Added: 0070840
Nov 23, 2024 8:12 pm Chris_McElligottPark Note Added: 0070841