View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028716 | Heart Of The Machine | Gameplay Issue | Jun 8, 2024 11:21 am | Oct 25, 2024 4:48 pm | |
Reporter | Darloth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.542 Clarity And Tuning | ||||
Summary | 0028716: Weird-feeling inconsistency with which small/ruined buildings we're allowed to flamethrower | ||||
Description | Some small or surprisingly large ruined buildings burn in a large AoE when using flamethrower, but then others don't. It's not clear why these aren't valid targets, although anecdotally holding ctrl-click on those buildings usually has them contain a hostile cult presence or a large amount of gang presence. That's obviously not the only reason though, because sometimes we're allowed to flame those too. While it's not exactly a big issue, it might be more appropriate if we were allowed to flame these buildings, but then (weak? on fire?) hostile units would pour out of them in a similar manner to drone demolition of buildings. Screenshot shows three identical looking buildings, two of which are valid to flame and one of which isn't. | ||||
Tags | No tags attached. | ||||
related to | 0029169 | closed | Chris_McElligottPark | Flamethrower doesn't highlight valid targets outside of (very short) range |
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For now I'm not getting into that, but it's also a lot less noticeable since the flamethrower is now an area attack: * The flamethrower has been entirely reimagined. ** Rather than being something you awkwardly target, it hits a wider range, and hits EVERYTHING in that range, for a whopping 5 ME. ** Its use in combat is semi-limited, but that was kind of always the idea. For clearing an area of small buildings, it is very effective. ** This ability also now causes alarms in military bases if it strikes units inside them. ** It also does a little popup saying how many units you set on fire, how many buildings you burned down, and how many people you unhomed. ** Visually and aurally, it's a lot more powerful-sounding, too. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 8, 2024 11:21 am | Darloth | New Issue | |
Jun 8, 2024 11:21 am | Darloth | File Added: image.png | |
Jun 8, 2024 11:23 am | Darloth | Description Updated | |
Jul 29, 2024 5:16 am | Fluffiest | Relationship added | related to 0029169 |
Oct 25, 2024 4:48 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 25, 2024 4:48 pm | Chris_McElligottPark | Status | new => closed |
Oct 25, 2024 4:48 pm | Chris_McElligottPark | Resolution | open => no change required |
Oct 25, 2024 4:48 pm | Chris_McElligottPark | Note Added: 0070536 |