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IDProjectCategoryLast Update
0005995Valley 1Suggestion - UI IdeasFeb 18, 2012 11:04 am
Reporterjerith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.578 
Fixed in Version0.579 
Summary0005995: Change warping UI mechanism
DescriptionGiven the new warp gate mechanism, I think the warp UI is a little counterintuitive and could do with some updating. (As an aside, these thoughts were inspired by 0005994.)

Since warping can no longer happen anywhere, it would probably make sense to have the warp gate open a "warp destination" window when activated with "confirm". (My initial thought was to move the dungeon map into this window and choose a destination with that, but I'm not sure how well that would work. Also, I'm quite horrible at designing usable UIs.)

This would remove some warp-related clutter from non-warp-related activities (such as accidentally clicking on the dungeon map in the midst of a furious battle and getting big red admonitions in the message log) and it would also be more consistent with other forms of warping (such as mission entry/exit). I think it would also be more intuitive, and you could get rid of the wall-of-text warp instructions and have more context-driven usage help.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Feb 18, 2012 7:17 am

administrator   ~0019337

This would be a time consuming GUI that would simply duplicate the existing region map. I don't see any reason to do that. The warp points on the existing map are critical to be able to see for general travel and planning, even when you cannot use them. And by the same token if we did create a giant duplicative interface, it would need to be literally an exact duplicate for people to have any sense of where they are warping to. Meaning we do a day's work to wind up right back where we are.

jerith

Feb 18, 2012 7:35 am

reporter   ~0019339

Maybe a slightly different approach, then: Disable warping on the region map (by ignoring clicks that would trigger either a warp or a notification that warping is prohibited) unless the warp instructions are open, and drop the warp confirmation box (since you're already in "warp mode" by virtue of having the instructions open).

I agree that what I originally described is probably clunky and painful, but I'm sure there's a way to do better than what we currently have.

Chris_McElligottPark

Feb 18, 2012 11:04 am

administrator   ~0019343

All right:

* When a player clicks the dungeon map while not standing next to a warp gate, no message of any kind is now shown.

Issue History

Date Modified Username Field Change
Feb 18, 2012 4:50 am jerith New Issue
Feb 18, 2012 7:17 am Chris_McElligottPark Internal Weight => New
Feb 18, 2012 7:17 am Chris_McElligottPark Note Added: 0019337
Feb 18, 2012 7:17 am Chris_McElligottPark Status new => closed
Feb 18, 2012 7:17 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 18, 2012 7:17 am Chris_McElligottPark Resolution open => won't fix
Feb 18, 2012 7:35 am jerith Note Added: 0019339
Feb 18, 2012 11:04 am Chris_McElligottPark Note Added: 0019343
Feb 18, 2012 11:04 am Chris_McElligottPark Status closed => resolved
Feb 18, 2012 11:04 am Chris_McElligottPark Resolution won't fix => fixed
Feb 18, 2012 11:04 am Chris_McElligottPark Fixed in Version => 0.579