View Issue Details

IDProjectCategoryLast Update
0005275Valley 1Bug - AVWW MultiplayerApr 13, 2012 6:46 pm
ReporterToll Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.546 
Fixed in Version0.928 
Summary0005275: Should close the window if there's a problem creating a server?
DescriptionTried opening a second server on the same port, which (of course) failed, giving an error message. However, when I clicked away that error message, the server message still said "Welcome" with the world name and that 0 players were connected. Perhaps it would be better if the server-window was closed after you click away the error-message?
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Dec 8, 2011 9:15 am

administrator   ~0017694

What was the error message? Most likely any error message you could click away was coming from the unity engine and not us, so we wouldn't even know about it.

Toll

Dec 8, 2011 9:21 am

reporter   ~0017696

Fairly certain it's coming from you, or Unity is becoming frighteningly psychic :P

"Network host initialization error
Cound not initialize network hosting. You can still play in single player mode (and likely join other people's multiplayer games, as well).

Here is some more information about your error:
Another service -- possibly another instance of this game -- is already bound to the designated network port as a server."

Toll

Dec 8, 2011 9:22 am

reporter   ~0017697

Oh, and it shows in the general server window with an "okay" button, not as a popup.

Chris_McElligottPark

Dec 8, 2011 9:25 am

administrator   ~0017698

Okay, good to know -- your wording had me thinking external popup, which we can't do through the engine. :)

That's definitely an error from us.

keith.lamothe

Apr 13, 2012 6:46 pm

administrator   ~0022007

For 0.928:

* Improved the server's behavior when it can't get the specified port:
** The message is a bit clearer now.
** When you click "OK" on the popup, the application closes. It didn't do this in AI War because this problem doesn't interfere with single-player, but if you're running AVWW in server mode there is nothing at all you can do if the port is not free.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 8, 2011 8:43 am Toll New Issue
Dec 8, 2011 8:59 am tigersfan Internal Weight => Fix Before Major Release
Dec 8, 2011 8:59 am tigersfan Assigned To => keith.lamothe
Dec 8, 2011 8:59 am tigersfan Status new => assigned
Dec 8, 2011 9:15 am Chris_McElligottPark Note Added: 0017694
Dec 8, 2011 9:21 am Toll Note Added: 0017696
Dec 8, 2011 9:22 am Toll Note Added: 0017697
Dec 8, 2011 9:25 am Chris_McElligottPark Note Added: 0017698
Apr 13, 2012 6:46 pm keith.lamothe Note Added: 0022007
Apr 13, 2012 6:46 pm keith.lamothe Status assigned => resolved
Apr 13, 2012 6:46 pm keith.lamothe Fixed in Version => 0.928
Apr 13, 2012 6:46 pm keith.lamothe Resolution open => fixed