View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000438 | AI War 1 / Classic | Bug - Audio | Oct 12, 2010 8:06 am | Apr 10, 2012 11:22 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 3.708 | ||||
Summary | 0000438: Sound skipping every 8s or 17s | ||||
Description | The sound regularly goes silent for a tenth of a second or so. The interval depends on whether or not the game is paused; if running, it happens every 8 seconds; if paused, it happens every 17 seconds. Granted, these times are extracted using a stopwatch, so they could be off slightly (for instance, I suspect that the 8s is really 8.5s, since that's half of 17s). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0000348 | resolved | Chris_McElligottPark | Memory allocation issues cause frequent GC collections and "hiccup." |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 12, 2010 8:06 am | Toll | New Issue | |
Oct 12, 2010 4:18 pm | Chris_McElligottPark | Relationship added | duplicate of 0000348 |
Oct 12, 2010 4:18 pm | Chris_McElligottPark | Note Added: 0000692 | |
Oct 12, 2010 4:18 pm | Chris_McElligottPark | Status | new => resolved |
Oct 12, 2010 4:18 pm | Chris_McElligottPark | Resolution | open => duplicate |
Oct 12, 2010 4:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 10, 2012 11:22 pm | Buttons840 | Priority | normal => urgent |