View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009950 | Shattered Haven | Gameplay Idea | Nov 25, 2012 11:18 am | Jan 12, 2013 5:22 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | reopened | ||
Summary | 0009950: New argument for Level script command - Inventory Clear, True or False | ||||
Description | I'm using the Level script command during the tutorial to send the kids north from Level 001 to Level 095, where they will get weapons training and additional story content. Currently, the command's only argument is the destination level number. Can we also include a Boolean value to control whether they keep their current inventory? It doesn't make sense for their items to disappear without explanation. Later on, when focus shifts to the parents, I'll use this same command again, but of course inventory does need to reset. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Thanks! * The "LEVEL" command has an optional new second parameter: ** (args: LevelNumber <Optional>KeepInventory) - Send the players to the destination level. The second parameter is optional, and defaults to false. If set to \"true\" (no quotes), then the inventory will get carried to the new level. |
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The LEVEL command's new parameter to clear the inventory is only temporarily clearing it. At the end of the tutorial in Level 95, I have set it to FALSE because the parents should not be carrying what the kids had found. This works, at first -- as the parents escape Level 001 (not yet the altered version, 094), they begin empty-handed. However, when they step into Phoenix Forest, they gain what the kids had been carrying. If you don't want to truly clear the inventory with this flag, then a new command called ClearInventory would solve this, instead. |
Date Modified | Username | Field | Change |
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Nov 25, 2012 11:18 am | GameMaker24 | New Issue | |
Nov 25, 2012 11:18 am | GameMaker24 | Status | new => assigned |
Nov 25, 2012 11:18 am | GameMaker24 | Assigned To | => Chris_McElligottPark |
Nov 25, 2012 1:35 pm | GameMaker24 | Summary | New argument for Level script command => New argument for Level script command - Inventory Clear, True or False |
Nov 25, 2012 7:38 pm | Chris_McElligottPark | Note Added: 0029069 | |
Nov 25, 2012 7:38 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 25, 2012 7:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 12, 2013 5:22 pm | GameMaker24 | Note Added: 0029766 | |
Jan 12, 2013 5:22 pm | GameMaker24 | Status | resolved => feedback |
Jan 12, 2013 5:22 pm | GameMaker24 | Resolution | fixed => reopened |
Jan 12, 2013 5:22 pm | GameMaker24 | Note Edited: 0029766 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |