| 0001927 | 9 | | Engineers in FRD don't repair military ships | | ShdNx | Jan 15, 2011 |
| 0002119 | 6 | | Engineers in FRD not repairing some ships | | Tridus | Jan 15, 2011 |
| 0002153 | 7 | | Engineers not repairing engines | | Draco Cretel | Jan 15, 2011 |
| 0002400 | 3 | | Auto-gather knowledge still does not persist after a reload | | TechSY730 | Jan 15, 2011 |
| 0002337 | 3 | | Units shouldn't auto-attack forcefields | | Sigma7 | Jan 15, 2011 |
| 0002311 | 2 | | Auto-gather knowledge breaks on ally's planets | | Woggle | Jan 15, 2011 |
| 0002384 | 7 | | AI Fortress on AI homeworlds always | | TechSY730 | Jan 15, 2011 |
| 0002359 | 4 | | Auto-Gather knowledge broken | | Burnstreet | Jan 15, 2011 |
| 0002380 | 7 | | Notes Screen Textbox not showing cursor and selection | | TechSY730 | Jan 15, 2011 |
| 0002320 | 1 | | GUI-mouse issues | | Salamander | Jan 15, 2011 |
| 0002332 | 1 | | Cannot change save game name | | Burnstreet | Jan 15, 2011 |
| 0002371 | | | AI eyes and inf range ships | minor fix for later | Kordy | Jan 15, 2011 |
| 0002451 | 2 | | When Generating Maps, Can No Longer See Cursor in Map Seed Box | | Penguin21 | Jan 15, 2011 |
| 0002420 | 4 | | Auto-build Mark N generators behavior. | | Prezombie | Jan 15, 2011 |
| 0002452 | 3 | | When 'Alt-Tab'ing out of the program, upon return, game thinks Tab is held down. | | Penguin21 | Jan 15, 2011 |
| 0002439 | 2 | | Siege starship says it is devastating to force fields, but force fields are immune to it | | Vornicus | Jan 15, 2011 |
| 0002368 | 2 | | Sniper/Spider Turrets still say they can fire through forcefields | | KPJZKC | Jan 15, 2011 |
| 0002399 | 5 | | Engineer do not auto-assist moving ships with engine damage | | TechSY730 | Jan 15, 2011 |
| 0002450 | 1 | | Space Docks etc should increment the ship counter when building starts, instead of when it finishes. | | Vornicus | Jan 15, 2011 |
| 0002297 | 5 | | Enemy units loaded into Carriers/Barracks no longer showing on Galaxy view | | SNAFU | Jan 15, 2011 |
| 0002391 | 4 | | Manufactories not balanced for the new economy | | MaxAstro | Jan 15, 2011 |
| 0002444 | 1 | | Objectives: scouting both AI homes before you can destroy them makes the "Destroy AI Home..." objective say "complete!" | | Vornicus | Jan 15, 2011 |
| 0002448 | 4 | | Stats reference is wrong for (at least) AI Spire Shield posts | | Suzera | Jan 15, 2011 |
| 0002436 | 1 | | AI Fortresses sometimes shoots their own units. | | Toll | Jan 15, 2011 |
| 0002177 | 3 | | Rebuilding energy reactors from remains | | Fleet | Jan 15, 2011 |
| 0002169 | 3 | | Remains Rebuilders and "Energy Reactor Remains" | | Draco18s | Jan 15, 2011 |
| 0002405 | 5 | | Human Resistance overruns the galaxy in huge force | | eRe4s3r | Jan 15, 2011 |
| 0002437 | 11 | | Siege Starships still fire upon harvesters when they're covered by a harvester exo-shield. | | Toll | Jan 15, 2011 |
| 0002446 | 6 | | Concentric map generation: Split starting area | | Sigma7 | Jan 15, 2011 |
| 0002318 | 5 | | Odd spreading pattern when ships try not to collide | | Toll | Jan 15, 2011 |
| 0002385 | 4 | | Remove Requirement that reclaimer must have final hit to reclaim | | TechSY730 | Jan 15, 2011 |
| 0002449 | 6 | | Wormhole moved once I loaded my save | | Ozymandiaz | Jan 15, 2011 |
| 0002445 | 1 | | Cannot use trial on expansions | | Draco Cretel | Jan 15, 2011 |
| 0002424 | 3 | | Partial Dampening Ignore | | lyravega | Jan 15, 2011 |
| 0002447 | 4 | | Game Start Settings - Ship selections | | lyravega | Jan 15, 2011 |
| 0002375 | 24 | | Greater starting resources please! | | zebramatt | Jan 15, 2011 |
| 0002438 | 2 | | Fabricator and mk4 factories on a slider | | Red Spot | Jan 15, 2011 |
| 0002440 | 3 | | "Destroy E-Network Core Shield Generator" objective mistakenly suggests capturing a planet with a B generator | | matyasbot | Jan 15, 2011 |
| 0002308 | 4 | | Spire mining enclosures can be hard to place | | BobTheJanitor | Jan 14, 2011 |
| 0001604 | 2 | | Spread out the asteroids to prevent building issues. | | Spikey00 | Jan 14, 2011 |
| 0001302 | 4 | | Added ships all seed in a line if an existing savegame. | | Chris_McElligottPark | Jan 14, 2011 |
| 0002435 | 6 | | Add scorched-earth AI to "ultra-hard" AI list | | TechSY730 | Jan 14, 2011 |
| 0002432 | 1 | | Tachyon Burst Guardian | | KDR_11k | Jan 14, 2011 |
| 0002431 | 1 | | AI Engineers should not stick under forcefields | | TechSY730 | Jan 14, 2011 |
| 0002339 | 19 | | Balance: Zenith Beam Frigate | | mr_lolz | Jan 14, 2011 |
| 0002429 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make "My Ships" selection on the galaxy view show only military ships | | BobTheJanitor | Jan 13, 2011 |
| 0002428 | 4 | | Remains Rebuilder not rebuilding Energy Reactor on home planet | | BobTheJanitor | Jan 13, 2011 |
| 0002256 | 13 | | Engineers do auto-assist building allied units with more than 1000/s resource drain | | TechSY730 | Jan 13, 2011 |
| 0002378 | 10 | | Option to disallow engineers from fixing broken golems. | | chmjs | Jan 13, 2011 |
| 0002074 | 8 | | Marauder pirates come too often and are too well armoured? | | chmjs | Jan 13, 2011 |