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IDProjectCategoryLast Update
0002521AI War 1 / ClassicSuggestion - Campaign Management And SetupJan 17, 2011 9:54 pm
ReporterPrezombie Assigned ToChris_McElligottPark  
Status consideringResolutionwon't fix 
Product Version4.069 
Summary0002521: Trojan Distribution Node exploitation avoidance.
DescriptionIt's obviously preferable to destroy Distribution Nodes when you're broke, both to maximize use of good nodes, and minimize damage from the trojan. I feel that exploiting the fact you can't have negative resources is against the spirit of the nodes.

Firstly, If you're in a multiplayer game, it's a trivial workaround to give away all your resources before opening one, so it would make more sense to have the trojan node go after ally stocks, if they don't already.

If you're not in a multiplayer game, I think that the trojan node damage should roll over onto something else, either chopping your extractor speed in half until it's paid off, or by scrapping expensive ships at 100% return until it's paid off. I'd vote for the first.
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Chris_McElligottPark

Jan 17, 2011 8:43 pm

administrator   ~0008998

That would be quite complicated for very little effect. I see where you're coming from, but I don't think this needs a shift of that specific sort.

BobTheJanitor

Jan 17, 2011 9:54 pm

reporter   ~0009005

And really the easiest method is to save scum it, which I must admit I always do. I know, I'm a bad person.

Issue History

Date Modified Username Field Change
Jan 17, 2011 8:42 pm Prezombie New Issue
Jan 17, 2011 8:43 pm Chris_McElligottPark Note Added: 0008998
Jan 17, 2011 8:43 pm Chris_McElligottPark Status new => closed
Jan 17, 2011 8:43 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 17, 2011 8:43 pm Chris_McElligottPark Resolution open => won't fix
Jan 17, 2011 8:43 pm keith.lamothe Status closed => considering
Jan 17, 2011 9:54 pm BobTheJanitor Note Added: 0009005