View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002303 | AI War 1 / Classic | Suggestion - Game Mechanics | Jan 8, 2011 9:01 pm | Jan 8, 2011 9:14 pm | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.064 | ||||
Summary | 0002303: Spirecraft immunity to boosting makes them immune to friendly command station speed boost | ||||
Description | Not sure if this is a feature request or a bug report. Flip a coin! Since 4.061 Spirecraft are immune to speed, munitions, and speed boosting. However, that also means they're immune to the friendly command station speed boost that was also added in 4.061. Having never tried them before the patch, I'm not sure if they're slower now or not. But they sure seem slow crossing a system at 44 speed. | ||||
Tags | No tags attached. | ||||
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Yep, all the speed boosting stuff is immune to that, that's correct. That does make them 2x as slow as before, but they were already pretty slow in general. That said, it does need a bit of a tweak because of this to account for that: * All of the spirecraft have had their speed doubled, to account for no longer getting any speed boosting from human planets. ** The spirecraft scouts actually have had their speed incredibly increased, to 240 * mark level, rather than just a flat 24. ** Spirecraft Ions have had their speed tripled. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 8, 2011 9:01 pm | BobTheJanitor | New Issue | |
Jan 8, 2011 9:13 pm | Chris_McElligottPark | Note Added: 0008007 | |
Jan 8, 2011 9:13 pm | Chris_McElligottPark | Status | new => resolved |
Jan 8, 2011 9:13 pm | Chris_McElligottPark | Fixed in Version | => 4.064 |
Jan 8, 2011 9:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 8, 2011 9:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |