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IDProjectCategoryLast Update
0001925AI War 1 / ClassicSuggestion - Balance TweaksJan 8, 2011 1:46 am
ReporterSpikey00 Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.046 
Summary0001925: Cursed golems - not really unique
DescriptionIn the overall sense of golems, this golem type doesn't really have much unique about it beyond having 603K range (and I doubt this is intentional; http://www.arcengames.com/mantisbt/view.php?id=1850 for BR). Every golem type has attrition at this point, so it makes this golem an oddity in the bunch; it's just a giant starship.

I would suggest revising the design of this one.
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related to 0001850 closedChris_McElligottPark Cursed golems has range of 603 000 range 

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ShdNx

Dec 8, 2010 4:20 pm

reporter   ~0005671

I had the same thought earlier, that it was like a tweaked Armored Golem. However, it is much more effective against swarms of weak ships than the Armored Golem for example.

With that said, I'd still like to see it redesigned, providing you have a good idea of how to do it. :)

I think giving it vampiric attacks, but reducing its damage and range would be a good idea. The current range is really somewhat ridiculous.

Chris_McElligottPark

Jan 8, 2011 1:46 am

administrator   ~0007956

For now, I plan to leave it as-is. The extreme range is pretty interesting, and it's not a case where I want to experiment with vampirism again at the moment.

Issue History

Date Modified Username Field Change
Dec 8, 2010 2:11 pm Spikey00 New Issue
Dec 8, 2010 4:20 pm ShdNx Note Added: 0005671
Jan 8, 2011 1:45 am Chris_McElligottPark Relationship added related to 0001850
Jan 8, 2011 1:46 am Chris_McElligottPark Note Added: 0007956
Jan 8, 2011 1:46 am Chris_McElligottPark Status new => closed
Jan 8, 2011 1:46 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 8, 2011 1:46 am Chris_McElligottPark Resolution open => won't fix