View Issue Details

IDProjectCategoryLast Update
0006162Valley 1Bug - GameplayFeb 26, 2012 10:30 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.582 
Fixed in Version0.583 
Summary0006162: Skelebot Giant... shrank.
DescriptionOkay. I don't know how this happened, but somehow, the skelebot giant at the end of a secret mission shrank down to the size of a normal skelebot (see screenshot). It might have something to do with it falling, but since it was only on-screen for less than a second before shrinking, I can't say for sure.
TagsNo tags attached.
Internal WeightNew

Activities

Toll

Feb 25, 2012 4:09 pm

reporter  

Chris_McElligottPark

Feb 25, 2012 4:12 pm

administrator   ~0019808

From the last release notes:

* Some bosses now have alternate behaviors where they shrink to 40% size.
** This makes them particularly fearsome, because they can go into areas that normally would be safe for you, and they are harder to target.

Toll

Feb 25, 2012 4:14 pm

reporter   ~0019809

Ooh, missed that one in the changelog. Sounds good!

Chris_McElligottPark

Feb 25, 2012 4:17 pm

administrator   ~0019812

It actually makes them way harder from time to time, and is a pretty cool thing to see in action, I think. :)

Toll

Feb 25, 2012 4:21 pm

reporter   ~0019814

Might've found something else though, related to the shrinkage... Is it possible that the vulnerable areas didn't shrink with it? It only took me three shots to kill it, but all three made it slow down, despite me trying to aim at least the last shot at its head.

Chris_McElligottPark

Feb 25, 2012 4:21 pm

administrator   ~0019815

It's quite possible that isn't working, actually. Will investigate.

Chris_McElligottPark

Feb 25, 2012 4:50 pm

administrator   ~0019819

Thanks!

* Previously, when enemies of any sort would shrink, their weakspots were not shrinking, which led to all sorts of unintended hilarity. Fixed.

Clovis

Feb 26, 2012 6:28 pm

reporter   ~0019838

Do the giant amoebas shrink? Because I had several multiple boss room missions where the amoebas would move against the ceiling and basically disappear from the screen. I think they were shrinking but then moving into the ceiling.

Chris_McElligottPark

Feb 26, 2012 9:27 pm

administrator   ~0019841

They do shrink, but there should be no way for them to go into the ceiling that way -- the shrinking logic is pretty well tested, and is the same used for player shrinkage and a lot of other things.

Clovis

Feb 26, 2012 10:27 pm

reporter   ~0019844

Ok, I'll try to get a screenshot if it happens again.

Chris_McElligottPark

Feb 26, 2012 10:30 pm

administrator   ~0019845

Screenshot wouldn't really do much -- if you have a save that would be the best thing. Proving it can happen really doesn't do much, it's more of a matter of being able to repro it.

Issue History

Date Modified Username Field Change
Feb 25, 2012 4:09 pm Toll New Issue
Feb 25, 2012 4:09 pm Toll File Added: Screenshot_2012_02_25_22_06_04.png
Feb 25, 2012 4:12 pm Chris_McElligottPark Internal Weight => New
Feb 25, 2012 4:12 pm Chris_McElligottPark Note Added: 0019808
Feb 25, 2012 4:12 pm Chris_McElligottPark Status new => closed
Feb 25, 2012 4:12 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 25, 2012 4:12 pm Chris_McElligottPark Resolution open => no change required
Feb 25, 2012 4:14 pm Toll Note Added: 0019809
Feb 25, 2012 4:17 pm Chris_McElligottPark Note Added: 0019812
Feb 25, 2012 4:21 pm Toll Note Added: 0019814
Feb 25, 2012 4:21 pm Chris_McElligottPark Note Added: 0019815
Feb 25, 2012 4:50 pm Chris_McElligottPark Note Added: 0019819
Feb 25, 2012 4:50 pm Chris_McElligottPark Status closed => resolved
Feb 25, 2012 4:50 pm Chris_McElligottPark Resolution no change required => fixed
Feb 25, 2012 4:50 pm Chris_McElligottPark Fixed in Version => 0.583
Feb 26, 2012 6:28 pm Clovis Note Added: 0019838
Feb 26, 2012 9:27 pm Chris_McElligottPark Note Added: 0019841
Feb 26, 2012 10:27 pm Clovis Note Added: 0019844
Feb 26, 2012 10:30 pm Chris_McElligottPark Note Added: 0019845