View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0006162 | Valley 1 | Bug - Gameplay | Feb 25, 2012 4:09 pm | Feb 26, 2012 10:30 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.582 | ||||
Fixed in Version | 0.583 | ||||
Summary | 0006162: Skelebot Giant... shrank. | ||||
Description | Okay. I don't know how this happened, but somehow, the skelebot giant at the end of a secret mission shrank down to the size of a normal skelebot (see screenshot). It might have something to do with it falling, but since it was only on-screen for less than a second before shrinking, I can't say for sure. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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From the last release notes: * Some bosses now have alternate behaviors where they shrink to 40% size. ** This makes them particularly fearsome, because they can go into areas that normally would be safe for you, and they are harder to target. |
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Ooh, missed that one in the changelog. Sounds good! |
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It actually makes them way harder from time to time, and is a pretty cool thing to see in action, I think. :) |
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Might've found something else though, related to the shrinkage... Is it possible that the vulnerable areas didn't shrink with it? It only took me three shots to kill it, but all three made it slow down, despite me trying to aim at least the last shot at its head. |
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It's quite possible that isn't working, actually. Will investigate. |
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Thanks! * Previously, when enemies of any sort would shrink, their weakspots were not shrinking, which led to all sorts of unintended hilarity. Fixed. |
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Do the giant amoebas shrink? Because I had several multiple boss room missions where the amoebas would move against the ceiling and basically disappear from the screen. I think they were shrinking but then moving into the ceiling. |
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They do shrink, but there should be no way for them to go into the ceiling that way -- the shrinking logic is pretty well tested, and is the same used for player shrinkage and a lot of other things. |
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Ok, I'll try to get a screenshot if it happens again. |
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Screenshot wouldn't really do much -- if you have a save that would be the best thing. Proving it can happen really doesn't do much, it's more of a matter of being able to repro it. |
Date Modified | Username | Field | Change |
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Feb 25, 2012 4:09 pm | Toll | New Issue | |
Feb 25, 2012 4:09 pm | Toll | File Added: Screenshot_2012_02_25_22_06_04.png | |
Feb 25, 2012 4:12 pm | Chris_McElligottPark | Internal Weight | => New |
Feb 25, 2012 4:12 pm | Chris_McElligottPark | Note Added: 0019808 | |
Feb 25, 2012 4:12 pm | Chris_McElligottPark | Status | new => closed |
Feb 25, 2012 4:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 25, 2012 4:12 pm | Chris_McElligottPark | Resolution | open => no change required |
Feb 25, 2012 4:14 pm | Toll | Note Added: 0019809 | |
Feb 25, 2012 4:17 pm | Chris_McElligottPark | Note Added: 0019812 | |
Feb 25, 2012 4:21 pm | Toll | Note Added: 0019814 | |
Feb 25, 2012 4:21 pm | Chris_McElligottPark | Note Added: 0019815 | |
Feb 25, 2012 4:50 pm | Chris_McElligottPark | Note Added: 0019819 | |
Feb 25, 2012 4:50 pm | Chris_McElligottPark | Status | closed => resolved |
Feb 25, 2012 4:50 pm | Chris_McElligottPark | Resolution | no change required => fixed |
Feb 25, 2012 4:50 pm | Chris_McElligottPark | Fixed in Version | => 0.583 |
Feb 26, 2012 6:28 pm | Clovis | Note Added: 0019838 | |
Feb 26, 2012 9:27 pm | Chris_McElligottPark | Note Added: 0019841 | |
Feb 26, 2012 10:27 pm | Clovis | Note Added: 0019844 | |
Feb 26, 2012 10:30 pm | Chris_McElligottPark | Note Added: 0019845 |