View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005702 | Valley 1 | Suggestion - UI Ideas | Feb 9, 2012 7:34 pm | Feb 29, 2012 10:26 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.573 | ||||
Fixed in Version | 0.900 (Beta Series 3) | ||||
Summary | 0005702: Clarify what '-n% Vulnerability' enchant means | ||||
Description | Not sure if this is good or bad for me to use (it is combined with a light enchant, and I think you hinted that some combos might have a negative+positive effect combined). Things that went through my head: The things I attack that have vulnerabilities are less vulnerable? I am less vulnerable? To what? Does it mean I take 15% less damage? If it applies to vulnerability to something (ex, a skelebot is vulnerable to 'Air'), Does that make it go from 10% vulnerable to 25%? To 0%? To -5%? In general, I'd get rid of the negative numbers, since vulnerable/resist is already a modifier and the negative just confuses things. If it applies to self: "You gain resist 15% to all damage" or "You gain resist 15% to air damage" or "Your hitpoints are reduced by 15%" If it applies to whom you are attacking: "Enemies become vulnerable 15% to all damage, which stacks with their current vulnerabilities", or some such. Making the 'effect' text red/green coudl also help if there are mixed positive/negative enchants. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 9, 2012 7:34 pm | GrimerX | New Issue | |
Feb 10, 2012 10:42 am | tigersfan | Internal Weight | => For New Player Experience |
Feb 10, 2012 10:42 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 10, 2012 10:42 am | tigersfan | Status | new => assigned |
Feb 29, 2012 10:26 am | keith.lamothe | Note Added: 0020016 | |
Feb 29, 2012 10:26 am | keith.lamothe | Status | assigned => resolved |
Feb 29, 2012 10:26 am | keith.lamothe | Fixed in Version | => 0.900 (Beta Series 3) |
Feb 29, 2012 10:26 am | keith.lamothe | Resolution | open => fixed |