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IDProjectCategoryLast Update
0008586Valley 1Suggestion - Balancing IssuesJul 9, 2012 3:14 am
ReporterSerinityFyre Assigned To 
Status consideringResolutionopen 
Product Version1.101 ( Post-Launch Series 1) 
Summary0008586: Brimstone Cyclone damage seems high
DescriptionThese things seem to deal a metric-crap-ton of damage
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

SerinityFyre

Jul 7, 2012 11:55 am

reporter   ~0026459

It's also frustrating fighting these things since their projectiles are homing

weelillad

Jul 7, 2012 1:32 pm

reporter   ~0026470

The projectiles are easier to dodge the closer you go to the cyclone, since their turning radius is rather large.

Pyrrhic

Jul 7, 2012 1:59 pm

reporter   ~0026471

There are strategies: dropping multiple rhinos on them, using shields, teleporting in and out...
but yeah, their damage seems a bit high. Or maybe their projectiles are too fast?

weelillad

Jul 7, 2012 2:52 pm

reporter   ~0026477

I concede that I lose more health fighting these buggers than any other boss. But this is the only boss that make me sit back and think tactics, rather than just run-jump-shoot my way through. I think the game should have a few more such challenges, rather than less.

jruderman

Jul 8, 2012 3:20 am

reporter   ~0026492

If you want more challenges in general, increase your difficulty level :)

Brimstone Cyclones are just unbalanced. They're the hardest bosses to hit, the hardest to dodge, and they do the most damage per hit.

SerinityFyre

Jul 8, 2012 9:53 am

reporter   ~0026501

I agree the tactical challenge is fun with these guys, but they can also wipe 1/2 your health before you even know it's in the room.

I agree with jruderman; they're just a beatdown.

Pyrrhic

Jul 9, 2012 2:30 am

reporter   ~0026551

There are tactics for cyclones, though. When I first encountered one, I figured it would be just too difficult until I got a summon rhino spell. As expected, once I got summon rhino, the fight became as easy as repeatedly dropping rhinos on it from a distance (although that was a little dull...)

You could also have a shield up whenever approaching an unknown boss, so that it's the shield and not your character taking damage that tips you off to what you're dealing with.

That said, it feels like cyclones are about 1 difficulty level harder than they should be. Playing at normal difficulty, a cyclone felt like it was 1 or 2 difficulty levels harder than that. Maybe cyclones could just be scaled down 1 or 2 levels? (In other words, give the normal difficulty the cyclone that's currently used at the next-easiest difficulty, etc.)

jruderman

Jul 9, 2012 3:14 am

reporter   ~0026554

I was wrong about "most damage per hit". I got confused (and killed) by 0008851.

Issue History

Date Modified Username Field Change
Jun 16, 2012 5:47 pm SerinityFyre New Issue
Jun 18, 2012 1:03 pm tigersfan Internal Weight => Feature Suggestion
Jun 18, 2012 1:03 pm tigersfan Status new => considering
Jul 7, 2012 11:55 am SerinityFyre Note Added: 0026459
Jul 7, 2012 1:32 pm weelillad Note Added: 0026470
Jul 7, 2012 1:59 pm Pyrrhic Note Added: 0026471
Jul 7, 2012 2:52 pm weelillad Note Added: 0026477
Jul 8, 2012 3:20 am jruderman Note Added: 0026492
Jul 8, 2012 9:53 am SerinityFyre Note Added: 0026501
Jul 9, 2012 2:30 am Pyrrhic Note Added: 0026551
Jul 9, 2012 3:14 am jruderman Note Added: 0026554