View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0008862 | Valley 1 | Gameplay Issue | Jul 9, 2012 4:43 am | Jul 9, 2012 4:06 pm | |
Reporter | jruderman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.115 | ||||
Summary | 0008862: Sending survivors to their deaths makes me feel like a villain | ||||
Description | I have to rescue survivors and give them gifts just to manipulate them into suicidal attacks against the overlord. This does not make me feel like a good guy. It also makes me wonder why survivor anxiety doesn't *increase* upon receiving a gift. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0008863 | resolved | Chris_McElligottPark | Bringing down the overlord requires too many gift items |
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Thanks! * The maximum survival percentage for attacking the overlord has now improved from 60% to 85%. For ice pirates, the rate has gone from 80% to 95%. ** This makes the need for mood gift items a lot lower, and also makes it so that it doesn't feel like you're sending NPCs to their death on a whim unless you're simply not getting them happy enough. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 9, 2012 4:43 am | jruderman | New Issue | |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Internal Weight | => New |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Note Added: 0026589 | |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Status | new => resolved |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 9, 2012 4:06 pm | Chris_McElligottPark | Relationship added | related to 0008863 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |