View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0008807 | Valley 1 | Suggestion - Balancing Issues | Jul 7, 2012 6:22 am | Jul 10, 2012 9:01 am | |
Reporter | Ipkins | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.113 | ||||
Summary | 0008807: Make common buildings craftable | ||||
Description | Ok, here is a small idea I have mentioned already in one or two comments but I think maybe a separate issue to discuss it is a good idea. At the moment, there are two ways to obtain buildings for your settlement: Secret Mission rewards and (in case of the common buildings) the opal store. My suggestion is to add a third option and make the common buildings craftable. The reasoning behind this: For me secret missions are always "nice to have" things, stuff I stumble upon while exploring and thinking "Oh, neat, a personality structure I could use, I will do the mission!". I don't like the idea of having to "hunt" for secret missions to obtain important buildings like farms or wind shelters. And while the store provides an alternative, it is quite expensive (and should be, otherwise people would just buy these things when needed and not do secret missions for them at all). If, however, the buildings were craftable like spells, this would give players another incentive to gather materials. It would make sense if the buildings needed things like granite, cedar, maybe cherries and plums for the farms. The price would have to be carefully balanced of course and I would retain the way to get them as secret mission rewards "for free". Maybe the crafting option could also replace the opal guardian store solution, that would have to be discussed. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0008648 | considering | Alternate crafting uses for Ores (possibly scrolls) | |
related to | 0008776 | resolved | Chris_McElligottPark | Farming for farms |
related to | 0008842 | resolved | Chris_McElligottPark | Covered farms in Secret Missions |
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The problem with this one is that crafting materials are per player, while guardian scrolls are per continent, so it brings a couple of big problems. Firstly, it's massively more powerful in multiplayer (since each "instance" of a ingredient is multiplied by the number of players picking it up). Secondly, it breaks the idea that you need to build up each continent on it's own, since you can just buy things with the materials from your last continent. However, a possible alternative would be to add a guardian scroll to the cost, so that it's less crafting new scrolls and more converting scrolls to ones you actually want. The costs would still be things like granite, iron, lumber, cedar logs, copper, etc. though, just with an extra so that it's a way to deal with the RNG being unhelpful and to not spend ages hunting for the essentials (since finding /a/ secret mission is much, much more reasonable than finding a specific secret mission.) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 7, 2012 6:22 am | Ipkins | New Issue | |
Jul 7, 2012 6:23 am | Ipkins | Relationship added | related to 0008648 |
Jul 7, 2012 6:24 am | Ipkins | Relationship added | related to 0008776 |
Jul 7, 2012 9:53 am | BenMiff | Note Added: 0026445 | |
Jul 9, 2012 12:16 pm | Ipkins | Relationship added | related to 0008842 |
Jul 10, 2012 9:01 am | tigersfan | Internal Weight | => Feature Suggestion |
Jul 10, 2012 9:01 am | tigersfan | Status | new => considering |