View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010003 | AI War 1 / Classic | Bug - Gameplay | Dec 12, 2012 3:14 pm | Dec 12, 2012 11:34 pm | |
Reporter | Tie-Viper | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.009 | ||||
Summary | 0010003: Spire Starships don't get slowed down by the player's home force field. | ||||
Description | When dealing with raids against the home system (more noticeable during early game with only one planet) the Spire Starships don't get slowed down like everything else when they get within the certain distance from the player's home force field generator. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Did you check its immunities? I'm fairly certain the Spire starship line is immune to gravity effects. In other words, this is working as intended. |
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I did not. I'll have to take a look see next time I play. Also didn't think that attribute was a gravity effect, but that makes sense now that you mention it. ...yeah just checked the stats. If that is supposed to be a gravity effect then everything is working properly. I just noticed that the Spire Starship was ignoring the tool tip clearly saying nothing could go faster than x speed at y distance or closer and was like "HEY, you aren't following the rules buddy!" Oops. :p |