| 0028505 | 1 | | Lower Caliber research has incorrect/duplicate flavour text | | Darloth | May 29, 2024 |
| 0028499 | 3 | | Finding Food Finding Water Quest flow issues [buildings unlock prematurely maybe] | | B | May 29, 2024 |
| 0028450 | 3 | | Notification interaction with left click is inconsistent | | B | May 29, 2024 |
| 0028495 | 2 | | GUI - "Has emergency power supply:" has a colon at the end of it's name but no value afterwards | | mblazewicz | May 29, 2024 |
| 0028493 | 2 | | GUI - Arrow indicators scrolling animation doesn't loop seamlessly | | mblazewicz | May 29, 2024 |
| 0028500 | 1 | | when building, it's left click to confirm. when moving units, it's right click to confirm. | | iacore | May 28, 2024 |
| 0028480 | 2 | | units not gaining their full range | | Trogg | May 28, 2024 |
| 0028502 | | | Instant Start/Stop, Camera Panning | new | iacore | May 28, 2024 |
| 0028451 | 5 | | Give meaning to investigations or automate them | | B | May 28, 2024 |
| 0028492 | 1 | | Incorrect grammer | | Mintdragon | May 28, 2024 |
| 0028491 | 2 | | Would like a way to "sentry" androids until needed | | Leximancer | May 28, 2024 |
| 0028470 | 1 | | Go Straight To Next Turn is bound to '0' (zero) instead of 'O' (the letter O) key by default | | Alias50 | May 28, 2024 |
| 0028473 | 2 | | Non-player vehicle movement shadows show previous movement instead of current/future movement? | | Alias50 | May 28, 2024 |
| 0028484 | 2 | | Subnet displays within right hand electricity panel | | B | May 28, 2024 |
| 0028412 | 7 | | mouse clicks in the world sometimes fail to register | | Bobtree | May 27, 2024 |
| 0028459 | 1 | | Androids can equip weapons and augments that are inappropiate for them. | | Half Phased | May 27, 2024 |
| 0028463 | 1 | | 1 Enemy Attacks Planned, but there are multiple enemies targeting my unit. | | Bobtree | May 27, 2024 |
| 0028457 | 3 | | System.IndexOutOfRangeException just one or two seconds after loading back into the game | | Shimaaji | May 27, 2024 |
| 0028465 | 1 | | Build menu highlights your already existing buildings confusingly | | Bobtree | May 27, 2024 |
| 0028464 | 1 | | Production building highlights are too sticky | | Bobtree | May 27, 2024 |
| 0028452 | 1 | | Open the forces sidebar and explain it at bot 2 | | B | May 27, 2024 |
| 0028437 | 6 | | Railroaded to murder - alternative options to the first rebel. | | B | May 27, 2024 |
| 0028297 | 2 | | popup indicators flashing when multiple should be displayed | | relmz32 | May 27, 2024 |
| 0028458 | 2 | | Other - Go Straight To Next Turn description mentions "default automation tasks" | | mblazewicz | May 27, 2024 |
| 0028447 | 1 | | bulk androids can be moved at 0 energy | | Trogg | May 27, 2024 |
| 0028460 | 1 | | mouse clicking+dragging UI elements should not engage main view rotation | | Bobtree | May 27, 2024 |
| 0028441 | 4 | | Camera continuously spins and there is no way to stop it. | | Zeratul | May 27, 2024 |
| 0028455 | 2 | | Other - "Could not find resolution matching 1920x1200 out of 27 options!" exception encountered while entering settings | | mblazewicz | May 27, 2024 |
| 0028456 | 2 | | Other - Menu tracks the last save made instead of checking for the most recent save available | | mblazewicz | May 27, 2024 |
| 0028438 | 1 | | Damage tooltips refer to old color-pair oppositions | | Trogg | May 27, 2024 |
| 0028440 | 1 | | Extraction project has incorrect tooltip | | Trogg | May 27, 2024 |
| 0028443 | 1 | | refinery overdrivers REDUCE consumption | | Trogg | May 27, 2024 |
| 0028446 | 1 | | Null Reference Exception on Save & Quit | | ScrObot | May 27, 2024 |
| 0028453 | 1 | | Suggestion - Add option to swap displays within the title | | mblazewicz | May 27, 2024 |
| 0028448 | 1 | | duplicate- close/delete The narrative content is inconsistent with being an AI, and sounds more like being a human | | B | May 27, 2024 |
| 0028434 | 2 | | Make in game text thematically consistent. | | B | May 27, 2024 |
| 0028417 | 2 | | refinery overdrivers increase consumption | | Trogg | May 27, 2024 |
| 0028421 | 2 | | Explain how damage types are unlocked | | Half Phased | May 26, 2024 |
| 0028429 | 1 | | Confusion: Ability 5+ was unexpected in loadout dialog | | nas1m | May 26, 2024 |
| 0028436 | 1 | | Better incentives for doing objectives | | B | May 26, 2024 |
| 0028435 | 1 | | In combat hovering on enemy should prioritize HP over percentages | | B | May 26, 2024 |
| 0028433 | 2 | | Error message on startup "TID12 Defined higher than 1x multiplier..." | | strandofgibraltar | May 26, 2024 |
| 0028431 | 1 | | Water Sample Collection Mission Keeps Letting Me Try Even Though I'm Supposed to Fail | | Red | May 26, 2024 |
| 0028432 | 1 | | Confusion: Why not use the yellow arrow for the second hint in the game? | | nas1m | May 26, 2024 |
| 0028422 | 4 | | Cannot create bunker | | Mintdragon | May 26, 2024 |
| 0028419 | 5 | | Enable End Turn button from the start (was: Confusing: Is there a way to end turn early?) | | nas1m | May 26, 2024 |
| 0028418 | 3 | | invisible vehicle and an error | | Trogg | May 26, 2024 |
| 0028409 | 7 | | Unit Customization tutorials should specify that it applies to android Class and equipment is abstract | | Bobtree | May 26, 2024 |
| 0028414 | 7 | | homicide investigation "Remaining Turns to Fight" objective is confusing. | | Bobtree | May 26, 2024 |
| 0028200 | 3 | | Items on lower right look like they are overlapped. | | ptarth | May 26, 2024 |