View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028473 | Heart Of The Machine | Gameplay Issue | May 28, 2024 1:34 am | May 28, 2024 10:17 am | |
Reporter | Alias50 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.525 So Much Clarity | ||||
Summary | 0028473: Non-player vehicle movement shadows show previous movement instead of current/future movement? | ||||
Description | I'm a little confused about the white shadows that appear when you mouse over a npc/enemy vehicle on your turn. It appears to show their prior movement, instead of their forecasted movement for the current turn --I would have thought that it would be more important to see where a vehicle will move at the end of this turn instead of where it was the last turn, but maybe I'm just not thinking of the right reason for it | ||||
Tags | No tags attached. | ||||
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I think this is intentional to help the player understand what happened on a turn since enemy movement is very sudden. |
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You don't know what their future movement will be, and nor do they, yet. They won't decide until after the next round of shooting. But if you missed seeing them move, and you're like "where the heck did you come from?" then this answers that for you. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 28, 2024 1:34 am | Alias50 | New Issue | |
May 28, 2024 1:34 am | Alias50 | File Added: Backward 0_0.save | |
May 28, 2024 1:34 am | Alias50 | File Added: hotm_previousmovement.png | |
May 28, 2024 1:47 am | Trogg | Note Added: 0068788 | |
May 28, 2024 10:17 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 28, 2024 10:17 am | Chris_McElligottPark | Status | new => closed |
May 28, 2024 10:17 am | Chris_McElligottPark | Resolution | open => no change required |
May 28, 2024 10:17 am | Chris_McElligottPark | Note Added: 0068800 |