View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028417 | Heart Of The Machine | Bug - Gameplay | May 26, 2024 5:35 am | May 27, 2024 5:31 am | |
Reporter | Trogg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.522 Earlier Contemplation | ||||
Fixed in Version | 0.523 The Sunday Testers | ||||
Summary | 0028417: refinery overdrivers increase consumption | ||||
Description | Instead of just increasing production output they also increase the consumption PER OUTPUT. So with 3 overdrivers my fabs produce about 50% more microbuilders but use up 130% more slurry in total instead of just 50% more. | ||||
Tags | No tags attached. | ||||
related to | 0028443 | resolved | Chris_McElligottPark | refinery overdrivers REDUCE consumption |
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Ohhhhhh, this is probably why some folks are so short on slurry. I don't bother with the overdrivers, and I'm never short. DANG. Good catch. This is a critical one I'll get for the next build. |
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Thanks! * Fixed a critical error that was eating the economies of players who were using overdrivers. ** Basically, the goal of an overdriver is to increase the output of a thing, right? ** But, if it also kept the rate of resource inputs the same as it increased the output, it would be very complicated to deal with, as it would unbalance your economy, and I did not want that. ** So, I originally put in logic that would make it so that the equivalent inputs now give a larger yield, which makes it so you don't have to think about that at all. *** Except, no, that's NOT what I did. I did the math backwards, and actually made the inputs be consumed at a LARGER rate than before, making the ratio even worse, and making the problem I was trying to solve happen pretty much instantly and with huge severity. *** This has been fixed now, with the inverted math now working properly. So expect to see your economies swing massively in the proper direction if you were using overdrivers. ** I'll be honest, I was wondering about all the people with ledger issues in their savegames. I don't use overdrivers very often, and had not tended to have any issues. Now I see that the overdrivers were what were driving people's economies into the ground. |
Date Modified | Username | Field | Change |
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May 26, 2024 5:35 am | Trogg | New Issue | |
May 26, 2024 5:35 am | Trogg | File Added: overdrivers.save | |
May 26, 2024 5:35 am | Trogg | File Added: lotsofslurry.jpg | |
May 26, 2024 10:19 am | Chris_McElligottPark | Note Added: 0068678 | |
May 26, 2024 10:19 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 26, 2024 10:19 am | Chris_McElligottPark | Status | new => confirmed |
May 26, 2024 11:39 am | Chris_McElligottPark | Status | confirmed => resolved |
May 26, 2024 11:39 am | Chris_McElligottPark | Resolution | open => fixed |
May 26, 2024 11:39 am | Chris_McElligottPark | Fixed in Version | => 0.523 The Sunday Testers |
May 26, 2024 11:39 am | Chris_McElligottPark | Note Added: 0068696 | |
May 27, 2024 5:31 am | Trogg | Relationship added | related to 0028443 |