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IDProjectCategoryLast Update
0028491Heart Of The MachineGameplay IdeaMay 28, 2024 11:49 am
ReporterLeximancer Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version0.511 The Monday Crew 
Summary0028491: Would like a way to "sentry" androids until needed
DescriptionI think having 'Gather' be the default action taken is a great change, however, with the removal of the Gather stance I now *must* tell my androids to do something manually every turn. While minor, this often interrupts my game flow when I just want to ignore them for a while.

Suggested alternative: give me a way to sentry units so they'll take no action *and* not be in the cycle until I manually re-activate them.
TagsNo tags attached.

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Leximancer

May 28, 2024 10:40 am

reporter   ~0068802

Someone mentioned that it would be nice if they wake up when they are targeted or spot actively hostile units. That... is probably a good idea too.

Chris_McElligottPark

May 28, 2024 11:49 am

administrator   ~0068804

The zero key is what you use to skip giving units orders. If you don't want to give orders, then just do that. The zero key will probably be used more than the spacebar, by most people, to end a lot of turns.

You can also stick them in a transport if you don't even want to hear from them.

The old mechanics of having them be sleepy and not selected was a trap that bites players when enemies show up. This was discussed in detail at the time, as it basically creates situations where players get absolutely wrecked by incoming enemies.

Issue History

Date Modified Username Field Change
May 28, 2024 10:39 am Leximancer New Issue
May 28, 2024 10:40 am Leximancer Note Added: 0068802
May 28, 2024 11:49 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 28, 2024 11:49 am Chris_McElligottPark Status new => closed
May 28, 2024 11:49 am Chris_McElligottPark Resolution open => won't fix
May 28, 2024 11:49 am Chris_McElligottPark Note Added: 0068804