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IDProjectCategoryLast Update
0028451Heart Of The MachineSuggestionMay 28, 2024 12:16 pm
ReporterB Assigned ToChris_McElligottPark  
Status resolvedResolutionwon't fix 
Product Version0.524 Black Market Contacts 
Fixed in Version0.525 So Much Clarity 
Summary0028451: Give meaning to investigations or automate them
DescriptionThe first investigation feels like wasted player time and actions. Going to the city map and randomly clicking on green buildings until something interesting happens isn't particularly fun or meaningful.

Is it possible to have an "investigation subroutine" where you assign a bot to do "investigation" and you can assign other bots to support it, but the player doesn't have to bother with the map.

If this is not okay, then can there be an indicator added to the cursor on the city map (during investigation) that shows the size of area that will be searched/cleared. I would often right click a single building and adjacent city blocks would clear out, sometimes more, sometimes less. It was very hard to grasp how much area an investigation action would clear on the city map.

Can the first investigation have some consequence associated with it. Having consequence or something would make the next investigation worthwhile, as it stands it was a thing I never wanted to do again. After that experience I did not care to bother doing the find water for the homeless investigation and stopped playing once I realized I can't progress the game without doing it.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 27, 2024 10:51 am

administrator   ~0068740

This is just teaching the players how to move around the city, and getting them a bit more accustomed to the basic controls. It never is done in this way with no stakes again.

Strategic Sage

May 27, 2024 10:57 am

reporter   ~0068743

FYI the water and food investigations are different; you can only go to specific locations on the map where those things exist and the security forces respond so you need to support the investigator with your other androids or you won't be able to finish them.

My suggestion on how to improve this would just to restrict the nano-seed search area to a smaller area around your location rather than it requiring going all over the city. I do agree that doing that amount of movement is at that point in the game unhelpfully repetitive and tedious.

Were you using the city map view or the close-in one?

Chris_McElligottPark

May 27, 2024 11:00 am

administrator   ~0068745

Well -- okay, that's a good point. Just keeping the search area to places that are better choices would keep the number of clicks less randomized.

I got a similar note from Hooded Horse about this a while back, and said the same thing to them I said to B. But this does keep coming up, I should pay attention.

Chris_McElligottPark

May 27, 2024 7:40 pm

administrator   ~0068772

Thanks!

* The initial investigation during the prologue now only includes 3-4 districts, rather than what was commonly 45-55.
** It also ensures that one is right by the camera if at all possible, and that one is by your smartest unit, again if possible.
** This makes for way less clicking around during that period, but still a bit of clicking around, since learning to use the map is the idea.

B

May 28, 2024 12:16 pm

reporter   ~0068808

city map - the stated changes sound ideal for reducing clicking while encouraging exploration

Issue History

Date Modified Username Field Change
May 27, 2024 9:33 am B New Issue
May 27, 2024 10:51 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 27, 2024 10:51 am Chris_McElligottPark Status new => closed
May 27, 2024 10:51 am Chris_McElligottPark Resolution open => won't fix
May 27, 2024 10:51 am Chris_McElligottPark Note Added: 0068740
May 27, 2024 10:57 am Strategic Sage Note Added: 0068743
May 27, 2024 11:00 am Chris_McElligottPark Status closed => confirmed
May 27, 2024 11:00 am Chris_McElligottPark Note Added: 0068745
May 27, 2024 7:40 pm Chris_McElligottPark Status confirmed => resolved
May 27, 2024 7:40 pm Chris_McElligottPark Fixed in Version => 0.525 So Much Clarity
May 27, 2024 7:40 pm Chris_McElligottPark Note Added: 0068772
May 28, 2024 12:16 pm B Note Added: 0068808