View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028429 | Heart Of The Machine | GUI | May 26, 2024 3:24 pm | May 26, 2024 9:23 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.523 The Sunday Testers | ||||
Summary | 0028429: Confusion: Ability 5+ was unexpected in loadout dialog | ||||
Description | See attached screenshot. On second look I recognize that abilities are numbered starting at 5 due to the first four abilities being a) fixed and b) not displayed in the loadout dialog. I was wondering: If abilities 1-4 can't be changed anyway, why not just omit the numbers from the dialog in the first place? Seems a bit less cluttered and less potential for (admittedly short-lived) confusion to me. Maybe even separate abilities 1-4 out a bit visually in the UI by e.g. moving them a bit to the left? | ||||
Tags | No tags attached. | ||||
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The numbers correspond to key bindings, which is why the numbers matter. There's not room on all aspect ration to show all of the abilities and equipment comfortably, especially with higher ui scales like the steam deck. I get that there's a moment of confusion, but it's the least of all the various possible evils, I think. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2024 3:24 pm | nas1m | New Issue | |
May 26, 2024 3:24 pm | nas1m | File Added: 20240526113030_1.jpg | |
May 26, 2024 9:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 26, 2024 9:23 pm | Chris_McElligottPark | Status | new => closed |
May 26, 2024 9:23 pm | Chris_McElligottPark | Resolution | open => won't fix |
May 26, 2024 9:23 pm | Chris_McElligottPark | Note Added: 0068731 |