| 0027210 | 5 | | I get the same achievement every time I load up the game. (GOG?) | | habakuk | Aug 8, 2022 |
| 0027512 | 9 | | Heavy Desyncs in Multiplayer | | Друг | Jul 31, 2022 |
| 0027382 | 2 | | Multiplayer game stuck | | Pybro | Jul 22, 2022 |
| 0027506 | 3 | | OSX Metal graphical glitch in planet view | | tchuanque | Jul 4, 2022 |
| 0027342 | 4 | | Multiplayer Sync issues and blocks that require the client to reload, | | Caseycc_1 | May 22, 2022 |
| 0027167 | 2 | | Error flood in two player LAN + Long-term general MP instability | | Alex M | Apr 26, 2022 |
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| 0029338 | 1 | | Hacking attempt difficult to distinguish from regular attack | | Fluffiest | Sep 14, 2024 |
| 0029389 | | | Improve tooltips and visibility of hacks that are not allowed. | new | Chris_McElligottPark | Sep 14, 2024 |
| 0029388 | | | Sortable unit analysis columns by clicking them. | | Chris_McElligottPark | Sep 14, 2024 |
| 0029075 | 2 | | Other - MSAA doesn't influence graphics in a noticeable degree | | mblazewicz | Sep 14, 2024 |
| 0028723 | 1 | | Selected units in map veiw should be colored if they are selected | | Mintdragon | Sep 14, 2024 |
| 0028427 | 2 | | Confusion: Selected enemies have no visual indicator above them & portraits do not match units exactly | | nas1m | Sep 14, 2024 |
| 0029377 | 2 | | GUI - Cold Blooded result pop-up is almost invisible in map mode when not zoomed in | | mblazewicz | Sep 14, 2024 |
| 0029387 | | | Exception: System.ArgumentException: Destination array was not long enough. | new | The Grand Mugwump | Sep 14, 2024 |
| 0029292 | 1 | | Target numbers in objectives' info popups displaying as {0} | | Miikka Ryökäs | Sep 12, 2024 |
| 0029150 | 1 | | (Savegame/GUI): Input/Output is only shown for Electricity and Computing Cycles when loading a save, until a turn is passed | | Gloraion | Sep 12, 2024 |
| 0028878 | 4 | | Make left and right click consistent throughout different actions | | Ultrapotassium | Sep 12, 2024 |
| 0029317 | 2 | | Attempting to deploy units outside city limits displays "debugText: adv-block" outside its text box | | Miikka Ryökäs | Sep 12, 2024 |
| 0029156 | 1 | | Unpopulated tooltip opens when attempting to deploy an android into an occupied location | | Pingcode | Sep 12, 2024 |
| 0029352 | 1 | | Hackamajig effect is too small to be helpful | | Fluffiest | Sep 12, 2024 |
| 0029379 | 1 | | Other - Unloading unit onto repeatable events immediately engages and interrupts it | | mblazewicz | Sep 11, 2024 |
| 0029367 | 2 | | Menu tooltips update text a frame after moving | | Ninetailed | Sep 11, 2024 |
| 0029383 | 2 | | GUI - Description doesn't show for the non-extended contemplation or Street Sense tooltips | | mblazewicz | Sep 10, 2024 |
| 0029238 | 1 | | Suggestion - Deploying units is confusing due to left / right click confusion | | mblazewicz | Sep 10, 2024 |
| 0029378 | 2 | | Other - Player can't open History while in command mode | | mblazewicz | Sep 10, 2024 |
| 0029380 | 2 | | Suggestion - Revise the minor project tooltip flow | | mblazewicz | Sep 10, 2024 |
| 0029374 | 4 | | Other - Territory control flags don't have a tooltip when hovered | | mblazewicz | Sep 10, 2024 |
| 0029385 | 2 | | GUI - On higher UI Scales Unloading window covers radial menu and part of the sidebar | | mblazewicz | Sep 10, 2024 |
| 0029371 | 1 | | Warning when deterrence required is about to go above current available | | Ninetailed | Sep 10, 2024 |
| 0028887 | 3 | | Suggestion - Outlines can look out of place in the fog | | mblazewicz | Sep 10, 2024 |
| 0029270 | 2 | | GUI - Tower Mainframe's text in build menu will not fit if it's suggested | | mblazewicz | Sep 9, 2024 |
| 0029266 | 4 | | GUI - Many tasks in tasks stack are lacking their icons | | mblazewicz | Sep 9, 2024 |
| 0028894 | 3 | | Other - All mech units change LODs aggressively even with the camera close to them | | mblazewicz | Sep 9, 2024 |
| 0029386 | 1 | | GUI - Mech moving into damage tooltip doesn't have a title | | mblazewicz | Sep 9, 2024 |
| 0029296 | 1 | | Dyson Sidekick/Empire Spire Flagship Unable To Be Bolstered Or Upgraded | new | Fifi | Sep 9, 2024 |
| 0029384 | 1 | | Other - Opening command or build menu while board menu is open lead to UI Overlapping | | mblazewicz | Sep 9, 2024 |
| 0029382 | 1 | | GUI - Old Wallripper action tooltip appears when hovering over the resource icon | | mblazewicz | Sep 9, 2024 |
| 0029381 | 1 | | GUI - Wallripper tooltips could use some improvements | | mblazewicz | Sep 9, 2024 |
| 0029215 | 1 | | Successfully softlocked the player in the prologue by stranding an android outside of attack range | | Pingcode | Sep 9, 2024 |
| 0028553 | 2 | | Allow players to sprint to dialogs. | | Chris_McElligottPark | Sep 9, 2024 |
| 0029375 | 1 | | Scourge Infused can't hack Spire Relics | | GTAVC16 | Sep 9, 2024 |
| 0028442 | 1 | | Show riding units when selecting rider | | Trogg | Sep 8, 2024 |
| 0028604 | 1 | | Explain better load unit requires you to select a vehicle first | | B | Sep 8, 2024 |
| 0029333 | 3 | | Different ways of putting units in and out of transports have different effects | | Fluffiest | Sep 8, 2024 |
| 0028721 | 7 | | Loading a unit into a vechicle costs no AP or ME | | Mintdragon | Sep 8, 2024 |
| 0028357 | 6 | | Boarding a transport doesn't use mental energy | | Trogg | Sep 8, 2024 |
| 0028468 | 1 | | Some information is only displayed in tooltip when button moused over - you will miss this if using keyboard shortcuts | | Alias50 | Sep 8, 2024 |
| 0028574 | 4 | | Mouse scroll to open/close overview map, with small dead-zone to avoid mistakes | | Leximancer | Sep 8, 2024 |
| 0028558 | 2 | | Ability to sprint to tha choppa | | Chris_McElligottPark | Sep 8, 2024 |
| 0028719 | 1 | | Allow elite units to sprint into vehicles | | Mintdragon | Sep 8, 2024 |