Viewing Issues 19251 - 19300 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00091513
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Anti-raid SS squadron
considering
martyn_van_burenAug 6, 2012
 0009150 
[Shattered Haven]  Suggestion - Art Ideas
Colored key doors
considering
tigersfanAug 6, 2012
 00091452
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Flagship line state it can only boost x ships
closed (keith.lamothe)
Faulty LogicAug 6, 2012
 0009147 
[AI War 1 / Classic]  Bug - Gameplay
Group-Move doesn't account for ship deaths
considering
HearteaterAug 6, 2012
 0009144 
[Valley 1]  Suggestion
Revisiting old continents with new events
considering
lavacamoradaAug 6, 2012
 00091431
[AI War 1 / Classic]  Suggestion - New Features
Star Fab: IV cloaker starship
considering
soMe_RandoMAug 6, 2012
 0009142 
[AI War 1 / Classic]  Suggestion - New Features
Attrition War auto-bomb
considering
soMe_RandoMAug 6, 2012
 0009140 
[AI War 1 / Classic]  Suggestion - New Features
Distraction Unit (Needs Name)
considering
soMe_RandoMAug 6, 2012
 00091392
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Have a "number of enemy ships on Homeworld" alert option
considering
Faulty LogicAug 6, 2012
 0009136 
[Valley 1]  Bug - Other
minor typo
resolved
MaledictusAug 6, 2012
 0009134 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Supresser guardian: blobbing soft counter
considering
Faulty LogicAug 6, 2012
 0009131 
[Valley 1]  Suggestion - UI Ideas
request: quick key (binding) added for "absorb enchant"
considering
MaledictusAug 6, 2012
 0009130 
[Valley 1]  Suggestion - UI Ideas
Pressing Esc in the main game menu should activate auto-unpause
considering
MysterialAug 6, 2012
 0009129 Left <=> Right Mouse button switch hotkey does not work in the lobby
assigned (keith.lamothe)
TechSY730Aug 6, 2012
 00091281
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Flagship Marks have separate summary icons
assigned (keith.lamothe)
DazioAug 6, 2012
 0009127 Superterminal Progress Notification (Or Chat?) Visible as Tooltip
assigned (keith.lamothe)
Draco18sAug 6, 2012
 00091241
[Valley 1]  Gameplay Idea
Have "optional" bosses drop 1 arcane ingredient upon defeat
considering
MiseryAug 6, 2012
 0009123 
[Valley 1]  Suggestion
Submerged regions
considering
lavacamoradaAug 6, 2012
 0009121 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Watchtower
considering
Faulty LogicAug 6, 2012
 00091181
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Include random map type for the map type.
closed
Faulty LogicAug 6, 2012
 0009117 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Discovered planets counter for "show unexplored worlds"
considering
martyn_van_burenAug 6, 2012
 00029212
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
Gimme every fabricater
considering (Chris_McElligottPark)
qlf20073Aug 6, 2012
 00028706
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Golem Regenerator too weak?
new
kingisaaclinksrAug 6, 2012
 00020413
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Random AI difficulty setting
considering (Chris_McElligottPark)
zoutzakjeAug 5, 2012
 00038204
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Golem Idea (Monolith golem)
new
soMe_RandoMAug 5, 2012
 0002112 
[AI War 1 / Classic]  Gameplay Idea
Repurpose Hunter/Killers.
feature for later (Chris_McElligottPark)
Chris_McElligottParkAug 5, 2012
 0001754 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
map style random
considering
zetonkingAug 5, 2012
 000257952
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Bombers too good at their jobs for a basic (triangle) ship
assigned (keith.lamothe)
TechSY730Aug 4, 2012
 00090963
[AI War 1 / Classic]  Graphical Bug
Obvious Borders on Planet TypedoctorfrogAug 4, 2012
 000699710
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Remote Scouting Golem
considering
Eternaly_LostAug 3, 2012
 00091111
[Valley 1]  Artwork
Animations for playable character prioritized on scheduled "art revamp".
closed
S. Michael WhiteAug 3, 2012
 00091082
[Valley 1]  Suggestion - UI Ideas
Default Key Bindings for Pause and Jump
closed
S. Michael WhiteAug 3, 2012
 00091094
[Valley 1]  Artwork
Visual Character Customization
closed
S. Michael WhiteAug 3, 2012
 00091121
[Valley 1]  Suggestion - Mission Ideas
Repopulating the Apocalypse
closed
S. Michael WhiteAug 3, 2012
 00090295
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Return fire
considering
Will BentleyAug 3, 2012
 00091038
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
transport refusing scrap order in enemy territory
assigned (keith.lamothe)
motaiAug 3, 2012
 0009106 
[Valley 1]  Suggestion
Character Reroll Tweak
considering
KevinGelkingAug 3, 2012
 00086857
[Valley 1]  Gameplay Idea
Character statsCinthAug 3, 2012
 00091011
[AI War 1 / Classic]  Bug - Gameplay
Possible bug --- single threat ship at start of game
assigned (keith.lamothe)
martyn_van_burenAug 2, 2012
 00091043
[AI War 1 / Classic]  Suggestion - Balance Tweaks
disable command center rebuild countdown when command center is replaced manually.
closed (keith.lamothe)
PrezombieAug 2, 2012
 0009051 
[Valley 1]  Suggestion - Balancing Issues
Low Cooldown Spells and Stacking mana regen.stevebatAug 2, 2012
 00090116
[Valley 1]  Suggestion - UI Ideas
Pause game when window loses focus
assigned (keith.lamothe)
valleywildererAug 2, 2012
 00065291
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Units retreating from attacks should consider using carrier guardians
considering
TechSY730Aug 2, 2012
 0006527 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Neinzul units should not retreat in general circumstances
considering
TechSY730Aug 2, 2012
 00090831
[AI War 1 / Classic]  Bug - Gameplay
Riot Starship tractor beam persists through transporting
assigned (keith.lamothe)
MinotaarAug 2, 2012
 00090931
[Valley 1]  Bug - Monster Behavior
When summons damage enemies, the enemies become more aware of *you*
closed
PyrrhicAug 2, 2012
 00090993
[Valley 1]  Suggestion - Room Ideas/Complaints
A few more rooms
resolved
lavacamoradaAug 2, 2012
 00090914
[AI War 1 / Classic]  Gameplay Issue
Raid Engine too Aggressive?
closed
Draco18sAug 2, 2012
 00090922
[AI War 1 / Classic]  Balance Issue
Zenith Power Generator Revisit
considering
Draco18sAug 2, 2012
 00090864
[AI War 1 / Classic]  Bug - Other
All Worlds Revealed
closed (keith.lamothe)
doctorfrogAug 2, 2012