| 0010564 | | | Desert foliage asset, occasional (mis)placement | | Acetyl | Feb 12, 2013 |
| 0010491 | | [Valley 2] Suggestion - Room Ideas/Complaints | Decrease width of enterable area for cave exits/entrances | | Pepisolo | Feb 12, 2013 |
| 0010619 | | | Ashist illumination shot doesn't illuminate | | Pepisolo | Feb 12, 2013 |
| 0010602 | 3 | [Valley 2] Suggestion - Balancing Issues | Dramatically reduce health of flying eyeballs | | Misery | Feb 12, 2013 |
| 0010687 | 2 | | Mage class alternate version unlockables | considering | Gemzo | Feb 12, 2013 |
| 0010685 | 1 | | Chest floating in midair | feedback | windgen | Feb 12, 2013 |
| 0010684 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Nuclear Eye description does not indicate it will permanently stop supply in the system if it detonates. | new | Dazio | Feb 11, 2013 |
| 0010682 | | [Valley 2] Suggestion - Balancing Issues | Tier 3 Spell Balance report part 2 | new | Pepisolo | Feb 11, 2013 |
| 0010675 | 1 | | Visible rectangle around DeepMausoleum | | windgen | Feb 11, 2013 |
| 0010575 | | | language | new | teikai | Feb 11, 2013 |
| 0010668 | 4 | | Getting killed by ShadowMan at 006-D results in no-player screen of snow. | | GameMaker24 | Feb 11, 2013 |
| 0010656 | | | Mouse click should bring up the escape menu | considering | Andrew Savinykh | Feb 11, 2013 |
| 0010654 | | | Background Objects shouldn't be destroyable | considering | GigaClon | Feb 11, 2013 |
| 0010640 | | | Player "sinks" into slopes, affects firing point | | Misery | Feb 11, 2013 |
| 0010637 | 1 | | Enemy crawling through wall | closed | windgen | Feb 11, 2013 |
| 0010633 | | | Crawlers getting stuck on crates | | Misery | Feb 11, 2013 |
| 0010667 | | | Delete lock.dat from world backups | considering | windgen | Feb 11, 2013 |
| 0010628 | 6 | | Game generated room it's impossible to get through | | Prismwind | Feb 11, 2013 |
| 0010677 | 1 | | AI War Fleet Command: Broken achievement, "Swiss Army Knife" (?) | new | cracticus | Feb 10, 2013 |
| 0010614 | 1 | | Show number of coins when player picks them up | considering | windgen | Feb 10, 2013 |
| 0010646 | 3 | | Perkless cave + Static Clockwork Avian | closed | Pepisolo | Feb 10, 2013 |
| 0010521 | 4 | | XBOX360 Controller Jump Default | | Cyprene | Feb 10, 2013 |
| 0010485 | 5 | | Straight shot not very straight | | Ipkins | Feb 10, 2013 |
| 0010489 | 2 | | Wonky physics in Skelebot junkyard areas | | nas1m | Feb 10, 2013 |
| 0010620 | 2 | | Spells sometimes behave very strangely | | Prismwind | Feb 10, 2013 |
| 0010615 | 2 | [Valley 2] Suggestion - Balancing Issues | Do multiple clinics stack? Should they? | | windgen | Feb 10, 2013 |
| 0010660 | 1 | | Conflicting help text and interjection text | | Andrew Savinykh | Feb 10, 2013 |
| 0010641 | 2 | | Reckless spells break concentration/equipment | | Misery | Feb 10, 2013 |
| 0010629 | 1 | | No Region Descriptions in Strategic View | | WhiteSeraph | Feb 10, 2013 |
| 0010636 | 1 | | Not Showing Building Effects? | | Zezarict | Feb 10, 2013 |
| 0010078 | 11 | | Equipment is almost useless | resolved | LayZboy | Feb 10, 2013 |
| 0010635 | 5 | | VERY Basic Character Creation | considering | Zezarict | Feb 10, 2013 |
| 0010040 | 9 | | Add ammo cost to ammo spell stats | strongly considering | Oralordos | Feb 9, 2013 |
| 0010652 | 1 | | WAIT commands are sometimes skipped. | | GameMaker24 | Feb 9, 2013 |
| 0010650 | 4 | | Scripts can process WAIT commands if prerequisite script displays text. | | GameMaker24 | Feb 9, 2013 |
| 0010651 | 2 | | Scripts can process WAIT commands even while the game is paused. | | GameMaker24 | Feb 9, 2013 |
| 0010649 | | [Valley 2] Suggestion - Balancing Issues | Tier 4 Spell Balance Report part 1 | new | Pepisolo | Feb 9, 2013 |
| 0010627 | 1 | | UI text renders over itself (Quit menu) | | Acetyl | Feb 9, 2013 |
| 0010632 | 4 | | Overlapping UI elements | | Penumbra | Feb 9, 2013 |
| 0010624 | 2 | | Text Overlap. | | MouldyK | Feb 9, 2013 |
| 0010087 | 3 | | More Areas should be reachable for purification | considering | GigaClon | Feb 8, 2013 |
| 0010394 | 6 | | Aurock Warrior Mechanics Unintuitive | | Pepisolo | Feb 8, 2013 |
| 0010594 | 1 | | Giant Scorpions are much too common | | Misery | Feb 8, 2013 |
| 0010337 | 1 | | Annoyingly white platforms on a white background indoors | | Nanashi | Feb 8, 2013 |
| 0010557 | 1 | | Miniaturized and getting stuck on inclines | | madcow | Feb 8, 2013 |
| 0010603 | 2 | [Valley 2] Suggestion - Balancing Issues | Reduce crawler numbers in caves | | Misery | Feb 8, 2013 |
| 0010593 | 1 | | Firewalker's shots break each other? | | Misery | Feb 8, 2013 |
| 0010599 | 2 | | Firewalker behaviour change | | Aquohn | Feb 8, 2013 |
| 0010618 | 4 | | Lucencer ammo attack hurts player | | Pepisolo | Feb 8, 2013 |
| 0010616 | 2 | [Valley 2] Suggestion - Balancing Issues | Abandoned town zones are way too long | | Misery | Feb 8, 2013 |