Viewing Issues 19501 - 19550 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00076185
[Valley 1]  Suggestion - UI Ideas
Notes on map
closed
andyjndmJul 16, 2012
 0007955 
[Valley 1]  Bug - Gameplay
Misleading minimap in windstorm missionsjrudermanJul 16, 2012
 0008943 
[Valley 1]  Bug - Room Issues
Minimap shows nonexistent exitbinaryfruitJul 16, 2012
 00089441
[Valley 1]  Suggestion - Room Ideas/Complaints
Room Transition from air to acid?
closed
binaryfruitJul 16, 2012
 00089263
[Valley 1]  Bug - Other
Some spells get permenantly stuck in the inventory in mutliplayer.
feedback
khadgarJul 16, 2012
 00089336
[AI War 1 / Classic]  Bug - Gameplay
Energy collectors have poor efficiency in multiplayer
resolved (keith.lamothe)
KaliasJul 16, 2012
 00089361
[Valley 1]  Suggestion - UI Ideas
Add "clock" to main UI
considering
MiseryJul 16, 2012
 00089351
[Valley 1]  Suggestion - UI Ideas
Add in the ability to open main inventory/hotbars on world map.
considering
MiseryJul 16, 2012
 0008932 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Swallow guard post and Starship disassembler guard post
considering
VaroneJul 16, 2012
 00089302
[Valley 1]  Suggestion - Mission Ideas
Repeatable "unlock" type objectives for consumable necessities
considering
MysterialJul 16, 2012
 00089281
[Valley 1]  GUI
Typo in "Place Stonebinder Tri-Tower" guardian power
closed
lavacamoradaJul 16, 2012
 00089274
[Valley 1]  Suggestion - Mission Ideas
Spellgem rewards from old continents should cap out at a lower level
closed
khadgarJul 16, 2012
 0008925 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Captive Human Settlements Are Currently Blade-Vulnerable
considering
NiccusJul 16, 2012
 00089248
[Valley 1]  Bug - Gameplay
Strange wind shelter behavior
closed
saveyourself007Jul 16, 2012
 00088417
[Valley 1]  Suggestion - Balancing Issues
Other Ways To Improve Survivor Mood
considering
BenMiffJul 14, 2012
 00084058
[Valley 1]  Bug - Monster Behavior
Clockwork Probe pushes Blade Trap
considering
KioJul 14, 2012
 000723013
[Valley 1]  Gameplay Idea
Move On Right Click
considering
EagleheartJul 14, 2012
 00044444
[Valley 1]  Gameplay Idea
New spell: Fire Stream
considering
TollJul 14, 2012
 00089021
[Valley 1]  GUI
"You have been marooned" after placing a wind shelterlavacamoradaJul 13, 2012
 00074952
[Valley 1]  Bug - Gameplay
(multiplayer) Lieutenant(s) can appear in multiple places at once
assigned (keith.lamothe)
khadgarJul 13, 2012
 00089193
[Valley 1]  Suggestion - Spell Ideas
"Bouncing" projectile type spell idea.
considering
MiseryJul 13, 2012
 0008917 
[Valley 1]  GUI
Placing structures on water results in them being invisibleKemenoJul 13, 2012
 0008885 
[Valley 1]  Bug - Room Issues
Mission Exit Room lacks an exit
closed
jrudermanJul 13, 2012
 0008916 
[Valley 1]  Bug - Room Issues
Boss tower has no exit
closed
KemenoJul 13, 2012
 0008898 
[Valley 1]  Bug - Room Issues
Exit portal failing to spawn in at least one particular room
closed
EcoMaster21Jul 13, 2012
 0008914 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Electric Shuttles get suicidally close
considering
HearteaterJul 13, 2012
 00088439
[Valley 1]  Bug - Room Issues
Stash rooms generating in down-staircasesdarkeJul 12, 2012
 00083496
[Valley 1]  Suggestion
Rescue a ''Golden Age of Piracy'' NPC
considering
BucceeJul 12, 2012
 0008912 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Show unexplored planets once you've seen their wormholes
considering
martyn_van_burenJul 12, 2012
 0008911 
[Valley 1]  Bug - Other
I Get By With A Little Help From My Friends and I Love It When A Plan Comes Together achievements no longer relevantBenMiffJul 12, 2012
 00089102
[AI War 1 / Classic]  Bug - Other
New Neinzul Drones Not Draining health.
resolved (keith.lamothe)
TssbackusJul 12, 2012
 00089061
[AI War 1 / Classic]  Suggestion - New Features
New Building: Scout Picket
considering
GUDareJul 12, 2012
 0008909 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Give Lightning and Armored warheads an immunity to AOE immunity
considering
TechSY730Jul 12, 2012
 0008907 
[Valley 1]  Gameplay Issue
In ocean shallows surface secret mission entrance, warp gate is way up in the skyjrudermanJul 12, 2012
 00089053
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Regeneration golem/guardian/guard post
considering
martyn_van_burenJul 12, 2012
 0008903 
[Valley 1]  Suggestion - Balancing Issues
increase chance of finding wind shelters in secret missions after all bonus structures have been found
considering
vadatajsJul 12, 2012
 0008901 
[Valley 1]  GUI
Typo in mystery clue
resolved
lavacamoradaJul 12, 2012
 0008900 
[Valley 1]  Suggestion - UI Ideas
Give mystery clues different names
considering
lavacamoradaJul 12, 2012
 0008899 
[Valley 1]  GUI
Typo in recorder message from Jules
resolved
jrudermanJul 12, 2012
 00088928
[Valley 1]  Balance Issue
Underground Freefall missions are too easy
considering
jrudermanJul 11, 2012
 00088492
[Valley 1]  Balance Issue
Flash of Light is usually available before Fire FlarejrudermanJul 11, 2012
 00088911
[Valley 1]  Suggestion - Balancing Issues
Command Flare can be incinerated
closed
BobTheJanitorJul 11, 2012
 00078025
[Valley 1]  Suggestion - Spell Ideas
Light Snake - More tiers, more useful.
considering
ZCaliberJul 11, 2012
 00088894
[Valley 1]  Suggestion
Provide a way to unlock "Ocean Buoy range +1"
considering
jrudermanJul 11, 2012
 00086322
[Valley 1]  Bug - AVWW Multiplayer
Multiplayer - Constantly dead teammates(?)
feedback
ZCaliberJul 11, 2012
 00088962
[Valley 1]  Balance Issue
difficulty slider - density of monsters
considering
vadatajsJul 11, 2012
 00088871
[Valley 1]  Bug - Other
Lingering references to Tiers on web sitesjrudermanJul 11, 2012
 00088951
[Valley 1]  Bug - Gameplay
Entropy attack power is nillNumbah18Jul 11, 2012
 00078675
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance distribution of hull types (especially Heavy, Ultra Heavy, and Command Grade)
considering
TechSY730Jul 11, 2012
 000887810
[Valley 1]  Suggestion - Balancing Issues
Replace Fairies' attack with anything else
considering
MiseryJul 11, 2012