Viewing Issues 19001 - 19050 / 29501

  IDCategorySummaryStatusReporterUpdated 
 0010893 
[Valley 2]  Suggestion - Balancing Issues
Projectile Lifetime and their effect on bombs/mines
considering
LokarinApr 4, 2013
 0010841 
[Valley 2]  Bug - Graphical Issue
Endgame cutscene does not display correctly in 1920x1080 resolution (presumably).nas1mApr 4, 2013
 0010840 
[Valley 2]  Gameplay - Balance Issue
Touching the Demonaica is an instakill on Adept difficultynas1mApr 4, 2013
 00108233
[Valley 2]  Bug - Gameplay
Resistance unable to purify second Stratospheric Citadel
closed
UDMeatApr 4, 2013
 00108391
[Valley 2]  Gameplay - Balance Issue
Boss Fight is ridiculously difficult even on easy level. Monster balance out of whack, +bugkingisaaclinksrApr 4, 2013
 00108281
[Valley 2]  Suggestion - Gameplay
Option to disable/shorten verbose tutorial hintsLokarinApr 4, 2013
 0010829 
[Valley 2]  Bug - Room Issues
Inaccessible sealed chamberwindgenApr 4, 2013
 0010830 
[Valley 2]  Bug - Other
Un-miniaturize doesn't work properly on diagonal surfacewindgenApr 4, 2013
 0010827 
[Valley 2]  Gameplay - General Complaint
Lava Flats are generally uninteresting
considering
LokarinApr 4, 2013
 0010824 
[Valley 2]  Bug - UI
Help menu text outdatedWingeApr 4, 2013
 00107858
[Valley 2]  Bug - Gameplay
Craggy Highlands not adjacency-purifiableAquohnApr 4, 2013
 0011044 
[Valley 1]  Bug - Other
Crazy lag when backing up world
new
AquohnApr 4, 2013
 00110431
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Metal and Crystal resource displays update continuously
new
RCIXApr 3, 2013
 0011042 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Heavy Bomber Starship's description still says it's "unable to hit smaller targets"
new
KahunaApr 3, 2013
 00110391
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
put starship IV fabricators in "Objectives" tab and possibly in Galaxy Map filter
new
laughing_manApr 3, 2013
 00110323
[AI War 1 / Classic]  Suggestion - Game Mechanics
New resource system not converting from one to the other when you hit maximum
assigned (keith.lamothe)
WingflierApr 3, 2013
 00098858
[AI War 1 / Classic]  Suggestion - New Features
New Planet-Specific Control Option: Avoid this planet
resolved (keith.lamothe)
WingflierApr 2, 2013
 00110331
[AI War 1 / Classic]  Bug - Gameplay
Bug causes allied minor faction ships to simply set on an empty planet and do nothing
resolved (keith.lamothe)
WingflierApr 2, 2013
 00110311
[AI War 1 / Classic]  Bug - Gameplay
weasel does not attract missile fire
resolved (keith.lamothe)
CyborgApr 2, 2013
 00110371
[Shattered Haven]  Bug - Specific Puzzle Issue
Tiki Island - cannot enter canoeWingeApr 2, 2013
 00110362
[AI War 1 / Classic]  Bug - Audio
Sound went away entirely since I unplugged speakers from laptop
new
Jotto999Apr 2, 2013
 00047778
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fortress damage adjusting to a less "grindy" setup
considering
TechSY730Apr 2, 2013
 00110281
[Shattered Haven]  Bug - Other
Jackson confused about Golden Grays near StantonburgjerithApr 1, 2013
 0011027 Snow Hill: Text speaks of sickles, but the room contains bullets
resolved
nas1mApr 1, 2013
 0011025 Snow Hill: Typo
resolved
nas1mApr 1, 2013
 0011024 
[Shattered Haven]  Bug - Gameplay
Snow Hill: locked/unlocked door states not persistent
resolved
nas1mApr 1, 2013
 00110351
[AI War 1 / Classic]  Bug - Gameplay
Fortresses receiving armor boost when their description states they are immune.
new
RabidSanityMar 31, 2013
 00110261
[Shattered Haven]  Graphical Bug
Venetian Slow Pursuit: Black lines in the waternas1mMar 31, 2013
 0011034 
[AI War 1 / Classic]  Graphical Bug
Flame wave coming from Black Widow Golem
new
RabidSanityMar 31, 2013
 00020189
[Tidalis]  Gameplay Issue
When you fail a puzzle level, reset the board arrows to the state before you sent the stream, not the puzzle default
considering (Chris_McElligottPark)
SuzeraMar 30, 2013
 00109642
[AI War 1 / Classic]  Bug - Gameplay
When a plasma siege starship's FF splash damages a command center no warning is given
new
TechSY730Mar 29, 2013
 00109218
[Shattered Haven]  Balance Issue
Level with no Bonus Objectives
new
mrhanmanMar 29, 2013
 00110141
[Shattered Haven]  Bug - Gameplay
locked/unlocked door states not persistent in Alden Ridge
resolved
Jab2565Mar 29, 2013
 00110041galaxy map intel summary shows wrong number of engineers (off by one)
new
jenyaMar 29, 2013
 00110222
[AI War 1 / Classic]  Balance Issue
Restore Plasma Siege Starship Range?
new
Faulty LogicMar 28, 2013
 00109697
[AI War 1 / Classic]  Suggestion - New Features
Tweak to Champion Spawning
new
VyndicuMar 27, 2013
 00109942
[AI War 1 / Classic]  Bug - Gameplay
AI Shadow Frigates have too many shield modules
assigned (keith.lamothe)
Chthonic OneMar 27, 2013
 00110201
[AI War 1 / Classic]  Bug - Gameplay
New Warp Counter Post Generates Unhandled Errors
resolved (keith.lamothe)
Faulty LogicMar 27, 2013
 00110181
[Shattered Haven]  Graphical Bug
In Ghost Town, hidden Gray is not hiddenmrhanmanMar 27, 2013
 00110153
[Shattered Haven]  Graphical Bug
Invisible Lurker on Snowy SuperhighwaymrhanmanMar 27, 2013
 00110191
[Shattered Haven]  Graphical Bug
Boulder is in the same place as characters when returning from gravesitemrhanmanMar 27, 2013
 00110231
[Shattered Haven]  Bug - Gameplay
Bucket still available in overworldAquohnMar 27, 2013
 00110212
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
option to have "my layout" on by default after save game load
new
jenyaMar 27, 2013
 0011017 
[Shattered Haven]  Gameplay Idea
Give Mary a bike
new
mrhanmanMar 26, 2013
 0011016 
[Shattered Haven]  Gameplay Idea
Make bike remain after levels
new
mrhanmanMar 26, 2013
 00110071
[Shattered Haven]  Bug - Gameplay
Pierce NPC triggers frozen greys in alden ridgeJab2565Mar 26, 2013
 00110121
[Shattered Haven]  Bug - Gameplay
My wife is dead!AquohnMar 26, 2013
 00110131
[Shattered Haven]  Bug - Gameplay
Hot Air Balloon stuck on same screenAquohnMar 26, 2013
 000275619
[AI War 1 / Classic]  Suggestion - Game Mechanics
Prevent AI progress increase from destroying unbuilt structuresvincoMar 26, 2013
 00099831
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make ship speed 0 at engine health 0 again
resolved (keith.lamothe)
TechSY730Mar 26, 2013