Viewing Issues 19051 - 19100 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00093344
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Zenith Medical Frigates should not beeline towards command stations when the other ships are not
assigned (keith.lamothe)
TechSY730Aug 24, 2012
 0009346 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff Economic Command Station Power Generation
new
LordSlothAug 23, 2012
 0009347 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff Economic Command Station Power Generation
new
LordSlothAug 23, 2012
 00093431
[AI War 1 / Classic]  Bug - Gameplay
Spire nebula awards zenith ship.
closed (keith.lamothe)
pheonix89Aug 23, 2012
 00091942
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Translocator warhead.
considering
Faulty LogicAug 23, 2012
 000170722
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
New Map Style: ClustersshugyoshaAug 23, 2012
 00093372
[AI War 1 / Classic]  Bug - Gameplay
shadow shield allows push of units out of spire shield so they can be killed
assigned (keith.lamothe)
motaiAug 23, 2012
 00093351
[Valley 1]  Bug - Room Issues
Free Fall Mission Room BugsTKilburnAug 23, 2012
 00093132
[AI War 1 / Classic]  Bug - Gameplay
AI Eyes Count Modules Towards # of Ships
closed (keith.lamothe)
MaxAstroAug 23, 2012
 00093381
[AI War 1 / Classic]  Bug - Gameplay
neinzul missle silo reacts to champion wormhole forces
resolved (keith.lamothe)
motaiAug 23, 2012
 000311910
[AI War 1 / Classic]  Bug - Other
Wave starships beeline to command station.
resolved (keith.lamothe)
PrezombieAug 23, 2012
 00093271
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
champion weapon modules do not inherit ship orders for targeting.
assigned (keith.lamothe)
motaiAug 23, 2012
 00093212
[Valley 1]  Bug - Room Issues
Blocked exit(s) on windmill mission(s)TKilburnAug 23, 2012
 00065252
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Regular move orders should give a stop command to any attached modules
considering
TechSY730Aug 23, 2012
 00093284
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
overflow queue to prevent inactivity in shipyards
closed (keith.lamothe)
motaiAug 22, 2012
 00093252
[AI War 1 / Classic]  Bug - Gameplay
AI Not Alerted by Neinzul Cruiser even while being attacked
resolved (keith.lamothe)
LordSlothAug 22, 2012
 00093262
[AI War 1 / Classic]  Bug - Gameplay
AI Command Centers and Warp Gates under AI Force Fields being destroyed by Grey Spire Dawn
resolved (keith.lamothe)
JeffersnAug 22, 2012
 00093313
[AI War 1 / Classic]  Bug - Gameplay
Nebula only giving one type of encounter
resolved (keith.lamothe)
CinthAug 22, 2012
 00018263
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire mining ship: can build out of supply, red iconsSpikey00Aug 21, 2012
 00092402
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Neinzul Enclave Starship outside of supply UI
resolved (keith.lamothe)
ArcDMAug 21, 2012
 00093222
[AI War 1 / Classic]  Bug - Gameplay
Botnet not attacking escorts
feedback (keith.lamothe)
Draco CretelAug 21, 2012
 0009324 
[AI War 1 / Classic]  Bug - Gameplay
Missile speed inconsistent between performance profiles
assigned (keith.lamothe)
TollAug 21, 2012
 00093232
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give Spire Teleporting Leeches a shorter teleport "stun"
considering
TechSY730Aug 21, 2012
 0009320 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Militarist AI
considering
KahunaAug 21, 2012
 0009306 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Modules don't show maximum attack boost
assigned (keith.lamothe)
BognorAug 21, 2012
 00090412
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
The New Assist Lines look weirdTechSY730Aug 20, 2012
 00092992
[AI War 1 / Classic]  Bug - Audio
Nuclear Explosion sound, and the other effects that trigger it
assigned (keith.lamothe)
Draco18sAug 20, 2012
 00092693
[AI War 1 / Classic]  Bug - Gameplay
Waves announcing as "xxx AI X Enemy Ships ..." in non-schizo game
assigned (keith.lamothe)
MinotaarAug 20, 2012
 0009304 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI Type - OCD AI
considering
RCIXAug 20, 2012
 0009303 
[AI War 1 / Classic]  Suggestion - New Features
On game creation: Show longest hop distance for galaxy and longest hop from selected planet
considering
LokarinAug 20, 2012
 0009302 
[AI War 1 / Classic]  Suggestion - Game Mechanics
New Offroad Scenario - The Gauntlet
considering
RCIXAug 20, 2012
 0009301 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Progressive AI
considering
Draco18sAug 20, 2012
 00093002
[AI War 1 / Classic]  Bug - Gameplay
Spire blade speed is 2420 (very fast!)
assigned (keith.lamothe)
FleetAug 20, 2012
 0009298 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Make FFs protect against nuclear explosions
considering
RCIXAug 20, 2012
 000838411
[Valley 1]  Bug - Room Issues
Only Anachronisms in Mission
resolved (keith.lamothe)
ncthornockAug 20, 2012
 00093181
[Valley 1]  Bug - Other
Expert Start exploitPyrrhicAug 20, 2012
 00092946
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Option to supress the energy use of a ship when low energy.
considering
DazioAug 20, 2012
 0009289 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Flagships/Munitions Boosters could favor ships in their own control group
considering
LokarinAug 20, 2012
 0009284 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Zenith Medic Frigate immune to Swallow
considering
Eternaly_LostAug 20, 2012
 0009281 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Paranoid
considering
Faulty LogicAug 20, 2012
 00092792
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Dual Processor
considering
Faulty LogicAug 20, 2012
 0009278 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Diminishing-returns for additional champions
considering
Faulty LogicAug 20, 2012
 0009273 
[Valley 1]  Suggestion - UI Ideas
Show Global Bonuses in Character Screen
considering
pheonix89Aug 20, 2012
 00092681Tooltip for "spire civilian leaders" in game creation options
assigned (keith.lamothe)
sardonicaAug 20, 2012
 00092704
[AI War 1 / Classic]  Bug - Gameplay
Tackle Drones Distance from planet.
resolved (keith.lamothe)
BattlecrydnxAug 20, 2012
 00092975
[AI War 1 / Classic]  Bug - Gameplay
Ships Ignoring the laws of physics
resolved (keith.lamothe)
RCIXAug 20, 2012
 00093101
[AI War 1 / Classic]  Bug - Gameplay
Empty Nebula
resolved (keith.lamothe)
RCIXAug 20, 2012
 00093055
[AI War 1 / Classic]  Bug - Gameplay
nebula past third did not generate scenarios
resolved (keith.lamothe)
vadatajsAug 20, 2012
 00093111
[AI War 1 / Classic]  Bug - Gameplay
Blue Nebula does not seed scenarios
resolved (keith.lamothe)
IrxallisAug 20, 2012
 00087176
[Valley 1]  Suggestion - Balancing Issues
Balancing JtP missions
considering
PyrrhicAug 20, 2012