Viewing Issues 18851 - 18900 / 29501

  IDCategorySummaryStatusReporterUpdated 
 0011279 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Mass Teleport Starship
new
zharmadMay 5, 2013
 0011278 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Prismatic Gunship
new
KDR_11kMay 5, 2013
 0011277 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Deployable Wormhole Generator
new
zharmadMay 5, 2013
 0011276 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Avenger reverse engineering
new
zharmadMay 5, 2013
 0011241 
[AI War 1 / Classic]  Bug - Other
Arachnid Guardpost Description
new
Radiant PhoenixMay 4, 2013
 00112221
[AI War 1 / Classic]  Bug - Other
Nanoswarm move at a crawl suddenly
resolved (keith.lamothe)
HearteaterMay 4, 2013
 0011231 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Map suggestion: User-specified map generation parameters
new
LintManMay 4, 2013
 00048343
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Inconsistent Wormhole Entry BehavourTechSY730May 4, 2013
 00099884
[AI War 1 / Classic]  Bug - Other
AI Ships waiting to enter wormholes sometimes go through anyways
resolved (keith.lamothe)
TechSY730May 4, 2013
 00112212
[AI War 1 / Classic]  Bug - Other
Nanoswarm stop attacking
new
HearteaterMay 4, 2013
 001115114
[Skyward Collapse]  Crash/Exception
Chapman infinite loop averted!CinthMay 4, 2013
 00092042
[AI War 1 / Classic]  Bug - Other
AI Units moving in mini-hops despite speed of 105
resolved (keith.lamothe)
HearteaterMay 4, 2013
 00033513
[AI War 1 / Classic]  Bug - Other
AI unit movement jumpy
feedback (keith.lamothe)
HTL2001May 4, 2013
 00026862
[AI War 1 / Classic]  Bug - Other
Some event attack units barely moving
resolved (keith.lamothe)
TechSY730May 4, 2013
 0009640 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Human Artificial Projection Ship
new
ArcDMMay 4, 2013
 00112022
[Skyward Collapse]  Bug - Gameplay
Gods don't move at all?
closed
nas1mMay 4, 2013
 00111981
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Make an option in CTRLS for auto-building Advanced Warp Sensor
new
darkarchonMay 4, 2013
 00111891
[Skyward Collapse]  Bug - Gameplay
Cannot upgrade buildings when a units occupies the tile.
closed
zharmadMay 4, 2013
 0011175 
[Skyward Collapse]  Suggestion
Level One and Two Icons need to be more distinct
considering
GigaClonMay 4, 2013
 0011172 Typo in Sunstone description
resolved
AquohnMay 4, 2013
 00111701
[Skyward Collapse]  Gameplay Idea
Unit diversity
closed
orzelekMay 4, 2013
 00111632
[Skyward Collapse]  Bug - Gameplay
Traders Don't go futher than 1 space
closed
rallythelegionsMay 4, 2013
 0011149 No "end game or continue" after victoryAlgaeNymphMay 4, 2013
 00111353
[Skyward Collapse]  Suggestion
Building/unit counter
closed
CinthMay 4, 2013
 00111331
[Skyward Collapse]  Gameplay Issue
Right-click cancels scheme (UI improvement)
resolved
zharmadMay 4, 2013
 001113620
[Skyward Collapse]  Gameplay Issue
ChapsCinthMay 4, 2013
 00111731+-1 Auto Heal on Military CommandmentGigaClonMay 3, 2013
 00111791
[Skyward Collapse]  Crash/Exception
Fatal Error (files attached)Professor Paul1290May 3, 2013
 00111782
[Skyward Collapse]  Crash/Exception
Fatal error: Not sure exactly what happened.KjaraMay 3, 2013
 00111685
[Skyward Collapse]  Balance Issue
Unit damageCinthMay 3, 2013
 00111252Jump to Unit doesn't workGigaClonMay 3, 2013
 00111551Barracks UI window VERY large on smaller resolutionCypreneMay 3, 2013
 00111161
[Skyward Collapse]  Gameplay Issue
Military buildings taking up a substantial amount of screenspace while placing them is annoyingAklyonMay 3, 2013
 00111693
[Skyward Collapse]  Gameplay Idea
Chapmen should move through chapmenJAlfredGoodwinMay 3, 2013
 00111461
[Skyward Collapse]  Bug - Gameplay
Ability to place tiles in the town-radius of the opposing player.zharmadMay 3, 2013
 00111641
[Skyward Collapse]  Gameplay Idea
Show Dependances in building screenGigaClonMay 3, 2013
 00111662
[Skyward Collapse]  Gameplay Idea
Chapmen seem unnecessaryCypreneMay 3, 2013
 00111672
[Skyward Collapse]  Gameplay Idea
Too many resource types?CypreneMay 3, 2013
 00111561
[Skyward Collapse]  Bug - Gameplay
Bandits spawned on mountainsorzelekMay 3, 2013
 00111223
[Skyward Collapse]  Bug - Gameplay
Minor path-finding problems when a city is fist createdzharmadMay 3, 2013
 00111381
[Skyward Collapse]  Balance Issue
Can bandits on mountains be attacked by non-mountainous units?zharmadMay 3, 2013
 0011153 
[Skyward Collapse]  Bug - Gameplay
Frost Giant attack possibly wrongorzelekMay 3, 2013
 00111521
[Skyward Collapse]  Bug - Gameplay
Resources placed on town halls aren't picked upAlgaeNymphMay 3, 2013
 00111372
[Skyward Collapse]  Bug - Gameplay
Frost Giant attack is too lowJAlfredGoodwinMay 3, 2013
 00111402
[Skyward Collapse]  Balance Issue
Civ5 like unit stacking - one military/one civilianzharmadMay 3, 2013
 00111391
[Skyward Collapse]  Gameplay Idea
Warehouse tileorzelekMay 3, 2013
 00111483
[Skyward Collapse]  Graphical Bug
Buildings don't dissappear at 0 hpAlgaeNymphMay 3, 2013
 00111052
[Skyward Collapse]  Graphical Bug
Chapmans often end up on the same tile as another chapman during turn playbacknas1mMay 3, 2013
 00111321
[Skyward Collapse]  Balance Issue
[Pathfinding] My only Chapman left never collect Rice, so I am stuckSRombautsMay 3, 2013
 00111311
[Skyward Collapse]  Bug - Gameplay
Skip civilians feature to succesfullorzelekMay 3, 2013