| 0011279 | | | Mass Teleport Starship | new | zharmad | May 5, 2013 |
| 0011278 | | | Prismatic Gunship | new | KDR_11k | May 5, 2013 |
| 0011277 | | | Deployable Wormhole Generator | new | zharmad | May 5, 2013 |
| 0011276 | | | Avenger reverse engineering | new | zharmad | May 5, 2013 |
| 0011241 | | | Arachnid Guardpost Description | new | Radiant Phoenix | May 4, 2013 |
| 0011222 | 1 | | Nanoswarm move at a crawl suddenly | | Hearteater | May 4, 2013 |
| 0011231 | | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Map suggestion: User-specified map generation parameters | new | LintMan | May 4, 2013 |
| 0004834 | 3 | | AI Inconsistent Wormhole Entry Behavour | | TechSY730 | May 4, 2013 |
| 0009988 | 4 | | AI Ships waiting to enter wormholes sometimes go through anyways | | TechSY730 | May 4, 2013 |
| 0011221 | 2 | | Nanoswarm stop attacking | new | Hearteater | May 4, 2013 |
| 0011151 | 14 | | Chapman infinite loop averted! | | Cinth | May 4, 2013 |
| 0009204 | 2 | | AI Units moving in mini-hops despite speed of 105 | | Hearteater | May 4, 2013 |
| 0003351 | 3 | | AI unit movement jumpy | | HTL2001 | May 4, 2013 |
| 0002686 | 2 | | Some event attack units barely moving | | TechSY730 | May 4, 2013 |
| 0009640 | | | Human Artificial Projection Ship | new | ArcDM | May 4, 2013 |
| 0011202 | 2 | | Gods don't move at all? | closed | nas1m | May 4, 2013 |
| 0011198 | 1 | | Make an option in CTRLS for auto-building Advanced Warp Sensor | new | darkarchon | May 4, 2013 |
| 0011189 | 1 | | Cannot upgrade buildings when a units occupies the tile. | closed | zharmad | May 4, 2013 |
| 0011175 | | | Level One and Two Icons need to be more distinct | considering | GigaClon | May 4, 2013 |
| 0011172 | | | Typo in Sunstone description | resolved | Aquohn | May 4, 2013 |
| 0011170 | 1 | | Unit diversity | closed | orzelek | May 4, 2013 |
| 0011163 | 2 | | Traders Don't go futher than 1 space | closed | rallythelegions | May 4, 2013 |
| 0011149 | | | No "end game or continue" after victory | | AlgaeNymph | May 4, 2013 |
| 0011135 | 3 | | Building/unit counter | closed | Cinth | May 4, 2013 |
| 0011133 | 1 | | Right-click cancels scheme (UI improvement) | resolved | zharmad | May 4, 2013 |
| 0011136 | 20 | | Chaps | | Cinth | May 4, 2013 |
| 0011173 | 1 | | +-1 Auto Heal on Military Commandment | | GigaClon | May 3, 2013 |
| 0011179 | 1 | | Fatal Error (files attached) | | Professor Paul1290 | May 3, 2013 |
| 0011178 | 2 | | Fatal error: Not sure exactly what happened. | | Kjara | May 3, 2013 |
| 0011168 | 5 | | Unit damage | | Cinth | May 3, 2013 |
| 0011125 | 2 | | Jump to Unit doesn't work | | GigaClon | May 3, 2013 |
| 0011155 | 1 | | Barracks UI window VERY large on smaller resolution | | Cyprene | May 3, 2013 |
| 0011116 | 1 | | Military buildings taking up a substantial amount of screenspace while placing them is annoying | | Aklyon | May 3, 2013 |
| 0011169 | 3 | | Chapmen should move through chapmen | | JAlfredGoodwin | May 3, 2013 |
| 0011146 | 1 | | Ability to place tiles in the town-radius of the opposing player. | | zharmad | May 3, 2013 |
| 0011164 | 1 | | Show Dependances in building screen | | GigaClon | May 3, 2013 |
| 0011166 | 2 | | Chapmen seem unnecessary | | Cyprene | May 3, 2013 |
| 0011167 | 2 | | Too many resource types? | | Cyprene | May 3, 2013 |
| 0011156 | 1 | | Bandits spawned on mountains | | orzelek | May 3, 2013 |
| 0011122 | 3 | | Minor path-finding problems when a city is fist created | | zharmad | May 3, 2013 |
| 0011138 | 1 | | Can bandits on mountains be attacked by non-mountainous units? | | zharmad | May 3, 2013 |
| 0011153 | | | Frost Giant attack possibly wrong | | orzelek | May 3, 2013 |
| 0011152 | 1 | | Resources placed on town halls aren't picked up | | AlgaeNymph | May 3, 2013 |
| 0011137 | 2 | | Frost Giant attack is too low | | JAlfredGoodwin | May 3, 2013 |
| 0011140 | 2 | | Civ5 like unit stacking - one military/one civilian | | zharmad | May 3, 2013 |
| 0011139 | 1 | | Warehouse tile | | orzelek | May 3, 2013 |
| 0011148 | 3 | | Buildings don't dissappear at 0 hp | | AlgaeNymph | May 3, 2013 |
| 0011105 | 2 | | Chapmans often end up on the same tile as another chapman during turn playback | | nas1m | May 3, 2013 |
| 0011132 | 1 | | [Pathfinding] My only Chapman left never collect Rice, so I am stuck | | SRombauts | May 3, 2013 |
| 0011131 | 1 | | Skip civilians feature to succesfull | | orzelek | May 3, 2013 |