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IDProjectCategoryLast Update
0011032AI War 1 / ClassicSuggestion - Game MechanicsApr 3, 2013 12:19 am
ReporterWingflier Assigned Tokeith.lamothe  
Severityminor 
Status assignedResolutionopen 
Product Version6.015 
Summary0011032: New resource system not converting from one to the other when you hit maximum
DescriptionThe new automated resource conversion system is fantastic, and a big improvement from before. However, like the title says, it's missing a bit of the old functionality which was automatically converting 1 resource to another when you hit the cap.

For example, if I had 999,999 metal and 500,000 crystal, it would automatically convert my excess metal for me. Now I see a lot of my excess resources being wasted, and I was hoping we could have that old functionality back again.

Thanks.
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Wingflier

Mar 30, 2013 10:14 pm

reporter  

proof.sav (151,855 bytes)

Wingflier

Mar 30, 2013 10:14 pm

reporter   ~0031430

Save attached to the report.

keith.lamothe

Apr 2, 2013 3:45 pm

administrator   ~0031443

Just loaded the save and watched the actual per-second deltas in both an m=>c and a c=>m case and in both cases it is actually giving you the right amount (about 2k of whichever resource is not full, instead of 1.2k of one and wasting the other 1.2k of the other).

So definitely a display bug (that's going to be hard to fix because it's incredibly complex under the hood how it tracks all this stuff) but the sim appears to be working right :)

Wingflier

Apr 3, 2013 12:19 am

reporter   ~0031447

Oh, good to know!

Issue History

Date Modified Username Field Change
Mar 30, 2013 8:07 pm Wingflier New Issue
Mar 30, 2013 10:14 pm Wingflier File Added: proof.sav
Mar 30, 2013 10:14 pm Wingflier Note Added: 0031430
Apr 2, 2013 3:45 pm keith.lamothe Note Added: 0031443
Apr 2, 2013 3:45 pm keith.lamothe Assigned To => keith.lamothe
Apr 2, 2013 3:45 pm keith.lamothe Status new => assigned
Apr 3, 2013 12:19 am Wingflier Note Added: 0031447