Viewing Issues 18951 - 19000 / 29501

  IDCategorySummaryStatusReporterUpdated 
 0011067 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add "ignore immobile ships enemy ships on your planets" toggle.
new
Faulty LogicApr 23, 2013
 00102261
[Valley 2]  Bug - UI
"What's new" button on the main menu opens old "alpha" release notes, not the current "beta" onesAndrew SavinykhApr 23, 2013
 00110501
[AI War 1 / Classic]  Bug - Gameplay
I can't place any warp gates!
resolved (keith.lamothe)
Tie-ViperApr 22, 2013
 00101684
[AI War 1 / Classic]  Bug - Other
"Defensive Hybrids are mobilizing" doesn't seem to do anything
resolved (keith.lamothe)
TechSY730Apr 22, 2013
 0011066 
[AI War 1 / Classic]  Bug - Gameplay
Target Acquisition delay (affected by Scouts)
new
HearteaterApr 22, 2013
 00099431
[AI War 1 / Classic]  Bug - Gameplay
Units avoid attacking hybrids if possible
resolved (keith.lamothe)
KDR_11kApr 22, 2013
 00110062
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Seed special structures more evenly between AIs
resolved (keith.lamothe)
amethystApr 22, 2013
 00110601
[AI War 1 / Classic]  Bug - Gameplay
Can't Travel to Planet with Unexplored Nebula
resolved (keith.lamothe)
MaxAstroApr 22, 2013
 00110641
[AI War 1 / Classic]  Crash/Exception
Crash when popping Mk IV Barracks
new
zharmadApr 21, 2013
 00108651
[Valley 2]  Suggestion - Spell Ideas
AI War based spell set
considering
LokarinApr 20, 2013
 00095658
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Split Neinzul Enclave IV into two techs
new
Faulty LogicApr 20, 2013
 00110622Warp Guardian Spawn Message
new
VyndicuApr 19, 2013
 0011063 
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Astrids do not spawn defenders on small starbase death in scenario
new
zharmadApr 19, 2013
 00110587
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Getting "AILoop Error" repeatedly in message log
resolved (keith.lamothe)
fuzz_headApr 16, 2013
 00110536
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Super Wave to test if game is lost
new
HearteaterApr 16, 2013
 0011059 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Regenator Golem using Railgun attack instead of laser
new
zharmadApr 16, 2013
 00110401
[Shattered Haven]  Bug - Other
Typo in cutsceneAquohnApr 16, 2013
 00110561
[AI War 1 / Classic]  Bug - Gameplay
Can't Explore Unexplored Wormholes
resolved (keith.lamothe)
MaxAstroApr 15, 2013
 0011055 
[AI War 1 / Classic]  Bug - Gameplay
Caps vanishing
new
AquohnApr 13, 2013
 00099861
[AI War 1 / Classic]  Gameplay Idea
Make cloaker starships immune to mines
resolved (keith.lamothe)
Faulty LogicApr 13, 2013
 00099442
[AI War 1 / Classic]  Bug - Gameplay
Champion modules are not EMP immune
resolved (keith.lamothe)
KDR_11kApr 13, 2013
 00099843
[AI War 1 / Classic]  Gameplay Idea
Increase mod fort collision priority
resolved (keith.lamothe)
Faulty LogicApr 13, 2013
 00110494
[Valley 1]  Bug - Room Issues
New continent with no port on the main part, only on islandShadowOfTreeApr 12, 2013
 0011054 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Compress Nemesis frigates into larger hulls
new
ToranthApr 11, 2013
 0011047 
[Valley 2]  Bug - Gameplay
Final battle cheesy chokepoint
assigned (tigersfan)
AquohnApr 11, 2013
 00090522
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Radar dampening on the new Zenith and Spire Starship lines
considering
TechSY730Apr 11, 2013
 00099876
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Refactor very low cap fleet ships into bonus starships
new
TechSY730Apr 11, 2013
 0011051 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tooltip redesign
new
RCIXApr 10, 2013
 00110302
[AI War 1 / Classic]  Suggestion - Game Mechanics
Astro Train mine immunity
new
Sigma7Apr 10, 2013
 000837321
[AI War 1 / Classic]  Balance Issue
Somebody beat an honest game of 10/10
resolved (keith.lamothe)
keith.lamotheApr 9, 2013
 00110483
[Valley 2]  Bug - Gameplay
Bypassing bossesAquohnApr 7, 2013
 0011046 
[AI War 1 / Classic]  Suggestion - New Features
Damage tooltip improvement
new
orzelekApr 5, 2013
 00108022
[Valley 2]  Bug - UI
Errors in credits
assigned (tigersfan)
AquohnApr 5, 2013
 00110295
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
why Lightning Turret has an artillery bonus of 4
new
jenyaApr 5, 2013
 00097733
[AI War 1 / Classic]  Bug - Gameplay
Modular fortresses move around
assigned (keith.lamothe)
TollApr 4, 2013
 00047802
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Guard Post count in Intel Summary more intuitive
resolved (keith.lamothe)
HearteaterApr 4, 2013
 00099581
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Compilation of ship description problems Mark II
resolved (keith.lamothe)
BognorApr 4, 2013
 00093086
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Climax-shattering grammar woopsie
resolved (keith.lamothe)
BognorApr 4, 2013
 00109661
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI should not put speed boosters (the unit) into stand down mode (or instead, they should speed boost even in stand down mode)
resolved (keith.lamothe)
TechSY730Apr 4, 2013
 00108093
[Valley 2]  Bug - Gameplay
Demonica Ignoring Destructible Structures
resolved (keith.lamothe)
WingeApr 4, 2013
 00105374
[Valley 2]  Bug - Gameplay
Did some monsters take over everything?
closed
AklyonApr 4, 2013
 0010825 
[Valley 2]  Bug - Gameplay
Stone Charge (and possibly other charge spells) not affected by buff secondary perkTechSY730Apr 4, 2013
 0010799 
[Valley 2]  Bug - Gameplay
Demonaica spawns just at the entrance of the roomVatticsonApr 4, 2013
 0011038 
[Valley 2]  Bug - Gameplay
Minor Issue with Open Ceilings
assigned (tigersfan)
Jonz0rzApr 4, 2013
 0010929 
[Valley 1]  Bug - Other
[Steam] Legendary Elven Boots achievement does not registerbanjo2EApr 4, 2013
 0010915 
[Valley 2]  Bug - UI
TCP port is lost when launching the server first time
assigned (keith.lamothe)
OzoneGrifApr 4, 2013
 00109141
[Valley 2]  Suggestion - UI Ideas
Character creation
considering
OzoneGrifApr 4, 2013
 0010913 
[Valley 2]  Suggestion - UI Ideas
Empty multiplayer screen
considering
OzoneGrifApr 4, 2013
 0010895 
[Valley 2]  Artwork
Heat/Cold Dispersal Transmission Towers don't exist on combat stages
considering
LokarinApr 4, 2013
 0010894 
[Valley 2]  Suggestion - UI Ideas
Desert Salvage Yards do not report that they contain a perk token on the strategic UI.LokarinApr 4, 2013