| 0028384 | 3 | | Gameplay - Enemies don't attack any buildings | | mblazewicz | May 26, 2024 |
| 0028393 | 1 | | Handbook Tooltip Correction | | Strategic Sage | May 26, 2024 |
| 0028396 | 2 | | Suggestion: Cycling through potential targets | | Strategic Sage | May 26, 2024 |
| 0028398 | 1 | | Typo | | Strategic Sage | May 26, 2024 |
| 0028401 | | | add a Background Framerate Limit for Windowed Mode and stop updating/rendering when minimized | | Bobtree | May 26, 2024 |
| 0028403 | | | UI Shortcut hotkeys should toggle and also function when a menu is already open | | Bobtree | May 26, 2024 |
| 0028395 | | | "Display in Fullscreen Mode" tooltip says Default Value: Off, but it was ON for the initial launch. | | Bobtree | May 26, 2024 |
| 0028411 | 1 | | Build Private Bunker mission highlights some buildings that don't work | | Bobtree | May 26, 2024 |
| 0028383 | 3 | | Gameplay - Buildings requiring seized floors/hidden rooms can be built in all buildings | | mblazewicz | May 26, 2024 |
| 0028410 | 1 | | make Batman official | | Bobtree | May 25, 2024 |
| 0028276 | 4 | | Apply customize changes by default | | Trogg | May 25, 2024 |
| 0028392 | 2 | | Notifications (Research etc.) block Mental Energy and AP display until dismissed | | Alias50 | May 25, 2024 |
| 0028387 | 1 | | esc isn't cancelling actions | | Trogg | May 25, 2024 |
| 0028391 | | | Unit recruitment sound is too loud but attacking sounds feel weak | new | tommy71394 | May 25, 2024 |
| 0028389 | 2 | | Alumina Scrapper Contemplate description is wrong | | Darloth | May 25, 2024 |
| 0028376 | 3 | | Left click/right click confusion | | Alias50 | May 25, 2024 |
| 0028351 | 4 | | Enemy ships OP early on | | Shadow | May 24, 2024 |
| 0028352 | 2 | | Stealth options | | Shadow | May 24, 2024 |
| 0028371 | 1 | | Suggestion - Structural Engineering ability has a vague description and is unintuitive to use | | mblazewicz | May 24, 2024 |
| 0028378 | 2 | | Gameplay - Jump to next actor ignores units in transports | | mblazewicz | May 24, 2024 |
| 0028379 | 1 | | Confused about how orphaned/left behind units know to attack my base after switching off flag | | Alias50 | May 24, 2024 |
| 0028365 | 1 | | Tutorial still references Automation, but Automation has been removed. | | Darloth | May 24, 2024 |
| 0028353 | 2 | | Movement when under fire and in cover could benefit from a prompt | | Darloth | May 24, 2024 |
| 0028366 | 1 | | Text for Item ability still claims you can build consumables | | Darloth | May 24, 2024 |
| 0028360 | 1 | | Wrong prompt in prologue tooltip | | Trogg | May 24, 2024 |
| 0028347 | 5 | | Gameplay - Player units can avoid damage by boarding transport vehicles | | mblazewicz | May 24, 2024 |
| 0028363 | 1 | | Some UI elements should automatically close when hitting next turn | | Phase | May 24, 2024 |
| 0028359 | | | When using the command mode load into vehicles, it doesn't show attack of opportunity predictions. | | Chris_McElligottPark | May 23, 2024 |
| 0028358 | 2 | | incoming damage summary is difficult to read | | Trogg | May 23, 2024 |
| 0028354 | 2 | | Repair action suggests alternate use but doesn't work | | Darloth | May 23, 2024 |
| 0028350 | 1 | | NullReferenceException from MurderAndroidForRegistration, possibly because of building view? | | Darloth | May 23, 2024 |
| 0028355 | 3 | | Option to quite without saving | | Trogg | May 23, 2024 |
| 0028356 | | | Human ark empire's ark can still be pushed around by neinzul wild hive clanlings | new | The Grand Mugwump | May 23, 2024 |
| 0028335 | 3 | | Graphical - Building highlight showcasing available buildings doesn't transition to map mode properly | | mblazewicz | May 23, 2024 |
| 0028346 | 1 | | Suggestion - Choose event options through keyboard inputs | | mblazewicz | May 23, 2024 |
| 0028323 | 6 | | Movement on the city map screen needs to be constantly updated for each android | | Cyborg | May 23, 2024 |
| 0028303 | 2 | | Enemy turns resolve too quickly to see what's happening | | Leximancer | May 23, 2024 |
| 0028325 | 2 | | Enemy turn happens simultaneously, very quickly, can't tell what happened | | Cyborg | May 23, 2024 |
| 0028305 | 2 | | Bindable Hotkeys | | Leximancer | May 23, 2024 |
| 0028333 | 4 | | Gameplay - Other - Spawning enemies up to a certain cap causes no new enemies spawning despite contradicting messages | | mblazewicz | May 22, 2024 |
| 0028302 | 4 | | Units for Quest-Conversation spawn outside reachable area on map | | Leximancer | May 22, 2024 |
| 0028341 | 5 | | 5/22/2024 8:22:17 PM 0.514 SINGLEP Thread overran warning time: _PerFullSec.Run Thread Status: Background | | Cyborg | May 22, 2024 |
| 0028338 | 1 | | 'UpdateSimBuildingsPerSecond' error at DebugStage 179000 System.NullReferenceException: Object reference not set to an instance | | Cyborg | May 22, 2024 |
| 0028339 | 1 | | Repair Spider range circle disappears when panning and zooming in | | Bossman | May 22, 2024 |
| 0028340 | 2 | | build private bunker tooltip recommendation | | Cyborg | May 22, 2024 |
| 0028319 | 6 | | Streetsense inactive because not all NPC have acted, but is my turn to act | | Cyborg | May 22, 2024 |
| 0028336 | 3 | | Gameplay - Other - Friendly units can board and cannot disembark cutters against their description | | mblazewicz | May 22, 2024 |
| 0028342 | 4 | | Unsure of the consequences when I kill units on the board | | Cyborg | May 22, 2024 |
| 0028327 | 3 | | Automation and combat | | Shadow | May 22, 2024 |
| 0028317 | 6 | | From behind bonus not always activating | | Cyborg | May 22, 2024 |