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IDProjectCategoryLast Update
0028376Heart Of The MachineGUIMay 25, 2024 12:08 am
ReporterAlias50 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.519 QOL 
Fixed in Version0.520 Structural Violence 
Summary0028376: Left click/right click confusion
DescriptionAs far as I can tell, if you place anything with the build menu, it's a left click, but then any kind of unit interaction (moving, action on a unit/building etc. is a right click) But multiple times throughout the game I would confuse the two when trying to do an action. Maybe a tooltip explaining the logic or left/right click agnosticism by the game where it makes sense would fix this.

This could just be a me thing but I can see other people running into this too while they play.
TagsNo tags attached.

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Alias50

May 24, 2024 1:00 pm

developer   ~0068601

To clarify a bit, I think a big part of why this is confusing is there are several instances where the button that initiates an action from the GUI does not confirm/lock-in that action.

So for example, movement (of android units) is normally handled by a right click anywhere on the map at any time, and there isn't (and does not need to be) a GUI button for it.

But when moving ships, right clicking on the play space does nothing, and then you see that there is a Move action. So you click on that and then left click doesn't work to confirm the action even though that's how you initiated it.

On one hand, it makes sense as usually right click is for movement for all other units, but in that scenario that is active all the time and hence makes sense on right click.

It doesn't in the ship case, because you have to first explicitly select the action with left click. So in this case, I think it would follow that confirmation is with left click too.

Chris_McElligottPark

May 24, 2024 5:49 pm

administrator   ~0068620

Added for discord discussion: https://discord.com/channels/240637654717300736/1243682205771759749

Chris_McElligottPark

May 25, 2024 12:08 am

administrator   ~0068627

Thanks!

* In general, further refining the mouse controls. Essentially, for abilities that are triggered in a targeting-style way, there are now two kinds, which should be naturally intuitive:
** 1. Those that just change something about how your normal actions work. StreetSense, Slayer, and Contemplation are the biggest examples.
*** Nothing at all is changing here. You're just your normal self, but with a modifier on.
** 2. Those that are actually doing something different, in a targeted way. Vehicle and mech movement mode, throwing items, structural engineering, and some other stuff you haven't seen yet.
*** These used to be kind of a hybrid of being able to move around, and right-click would trigger them. Left click would just switch to some other unit. This was confusing, and at odds with other RTS games that otherwise share a control scheme with this game.
*** The new behavior is that now they do their function with left-click, and you can cancel out with right-click (as in build mode). While in these modes, you can't select units until you cancel the mode.
** Thanks to Alias50, Cyborg, and especially lordtrogg for reporting and discussing.

* The command mode functions now are consistent with how the unit abilities work, and with how build mode works. Right-click cancels, left click focuses, etc.

* In command mode, when you're in the deploy units section, it now shows you the count of each one deployed if there are any, and lets you right-click to cycle through them. Same as what jobs allow you to do already, in build mode.

Issue History

Date Modified Username Field Change
May 24, 2024 12:24 pm Alias50 New Issue
May 24, 2024 1:00 pm Alias50 Note Added: 0068601
May 24, 2024 5:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 24, 2024 5:49 pm Chris_McElligottPark Status new => feedback
May 24, 2024 5:49 pm Chris_McElligottPark Note Added: 0068620
May 25, 2024 12:08 am Chris_McElligottPark Status feedback => resolved
May 25, 2024 12:08 am Chris_McElligottPark Resolution open => fixed
May 25, 2024 12:08 am Chris_McElligottPark Fixed in Version => 0.520 Structural Violence
May 25, 2024 12:08 am Chris_McElligottPark Note Added: 0068627