View Issue Details

IDProjectCategoryLast Update
0028347Heart Of The MachineBug - GameplayMay 24, 2024 7:46 am
Reportermblazewicz Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.516 Attack Plan 
Fixed in Version0.518 Expanded Deterrence 
Summary0028347: Gameplay - Player units can avoid damage by boarding transport vehicles
DescriptionDescription:
Units can negate any damage they would receive by boarding a blending-in transport vehicle thus allowing them to single handedly defeat enemies several times stronger than them without suffering any damage.

Steps to reproduce:
1. Unlock any transport vehicle
2. Engage in combat using any android unit that can board vehicles
3. At the end of your turn enter the transport vehicle
4. Observe that the android didn't receive damage from any opportunity attacks and that the transport wasn't marked as defective
TagsNo tags attached.

Relationships

related to 0028359 minor fix for laterChris_McElligottPark When using the command mode load into vehicles, it doesn't show attack of opportunity predictions. 

Activities

mblazewicz

May 23, 2024 2:13 pm

manager   ~0068546

Adding attachments
28347_A.mp4 (3,638,663 bytes)   
28347_Save.save (3,739,573 bytes)

Chris_McElligottPark

May 23, 2024 3:20 pm

administrator   ~0068548

Ah, crap, I forgot to wrap this part of the boarding process in attacks of opportunity. Great catch.

Chris_McElligottPark

May 23, 2024 11:48 pm

administrator   ~0068572

Thanks! I was a worse problem than I thought, too.

* Attacks of opportunity are normally only triggered when you move out of the range of attackers, spatially on the map.
** This presented a problem when a vehicle they are moving to is still within range of the attacker. They now are considered to always be moving out of range when boarding a vehicle, and thus the attacks of opportunity always happen if the unit is being targeted and moves to any vehicle.

Chris_McElligottPark

May 23, 2024 11:52 pm

administrator   ~0068573

The transport being marked as defective is I think a thing that I don't want to have happen by default. This is a "get to the choppa!" moment, where the units are able to make a daring escape from a raid.

If that winds up being unbalanced, then it's possible that I'll have to change that. But with stealth units that can cloak, that same balance issue would be there, regardless. I can't think of any exploits with that, since you get shot up whenever you go to the vehicle now.

Darloth

May 24, 2024 7:46 am

reporter   ~0068586

The immediate balance is probably solved by having the retreating units get shot, but perhaps track suspicion slowly piling up onto a transport, so if you continually use one like this it'll eventually be marked as hostile, but if you leave it a while the suspicion could go away on its own? Or you could get it to cloak to resolve the problem more fancily and presumably at a higher technology level.

(I would suggest around 0/4 suspicion with +1 per hostile/deviant entity boarding it, and maybe -1 per 10 turns or so - this would mean you can extract a full team of androids, but only once, and if you do it a second time in short succession the transport gets flagged. They're not cheap but you can replace them so I don't see them as getting flagged as a terrible idea, and honestly thought it was going to happen the first time I used one to extract some deviant-flagged androids from where they'd just taken down a military supply cruiser)

Issue History

Date Modified Username Field Change
May 23, 2024 2:12 pm mblazewicz New Issue
May 23, 2024 2:12 pm mblazewicz Status new => assigned
May 23, 2024 2:12 pm mblazewicz Assigned To => mblazewicz
May 23, 2024 2:13 pm mblazewicz Note Added: 0068546
May 23, 2024 2:13 pm mblazewicz File Added: 28347_A.mp4
May 23, 2024 2:13 pm mblazewicz File Added: 28347_Save.save
May 23, 2024 2:13 pm mblazewicz Assigned To mblazewicz => Jan Kuzior
May 23, 2024 2:25 pm Jan Kuzior Assigned To Jan Kuzior => Chris_McElligottPark
May 23, 2024 3:20 pm Chris_McElligottPark Note Added: 0068548
May 23, 2024 11:48 pm Chris_McElligottPark Note Added: 0068572
May 23, 2024 11:51 pm Chris_McElligottPark Relationship added related to 0028359
May 23, 2024 11:52 pm Chris_McElligottPark Status assigned => resolved
May 23, 2024 11:52 pm Chris_McElligottPark Resolution open => fixed
May 23, 2024 11:52 pm Chris_McElligottPark Fixed in Version => 0.518 Expanded Deterrence
May 23, 2024 11:52 pm Chris_McElligottPark Note Added: 0068573
May 24, 2024 7:46 am Darloth Note Added: 0068586