View Issue Details

IDProjectCategoryLast Update
0028319Heart Of The MachineBug - GameplayMay 22, 2024 10:40 pm
ReporterCyborg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.511 The Monday Crew 
Fixed in Version0.516 Attack Plan 
Summary0028319: Streetsense inactive because not all NPC have acted, but is my turn to act
DescriptionThe ability bar seems to be a little finicky, where zooming somehow enables the button. I don't think that street sense should be disabled if we are waiting on NPCs if it's my turn.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 21, 2024 7:33 pm

administrator   ~0068455

I don't understand what you're saying. Zooming definitely does not disable buttons, and streetsense is enabled even on NPC turns. Streetsense is per-android. Are you on a different android that doesn't have it on?

If streetsense is on, it will be highlighted by a purple outline on the bottom bar. I suspect you're on a different android and not realizing it.

Cyborg

May 22, 2024 7:04 pm

reporter   ~0068505

I was able to isolate it.
It appears to be my turn but I cannot choose any abilities.

Cyborg

May 22, 2024 7:05 pm

reporter   ~0068506

NPC must move first.save (3,654,173 bytes)

Cyborg

May 22, 2024 7:05 pm

reporter   ~0068507

NPC must move first.png (15,080,794 bytes)

Chris_McElligottPark

May 22, 2024 10:37 pm

administrator   ~0068522

image.png (1,672,514 bytes)

Chris_McElligottPark

May 22, 2024 10:40 pm

administrator   ~0068523

Thanks!

* When not all NPC units have acted yet, if the player is on their own units somehow, it now shows a more detailed message that includes information about how to make the NPCs act.
** Normally, as soon as you end turn, it will select the first NPC unit and they will act. The only way to cause this situation is if, instead of using the spacebar, you manually move over to one of your units and click them.
** The goal is that if someone does this because they are worried about spacebar in some way ending their turn unfairly, they will see this and realize that's not a concern.
** I felt like it was particularly important to remove the trap of mass-automated units (in favor of the 0 key) so that this statement can be fully true.

Issue History

Date Modified Username Field Change
May 21, 2024 6:53 pm Cyborg New Issue
May 21, 2024 7:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 21, 2024 7:33 pm Chris_McElligottPark Status new => feedback
May 21, 2024 7:33 pm Chris_McElligottPark Note Added: 0068455
May 22, 2024 7:04 pm Cyborg Note Added: 0068505
May 22, 2024 7:05 pm Cyborg Note Added: 0068506
May 22, 2024 7:05 pm Cyborg File Added: NPC must move first.save
May 22, 2024 7:05 pm Cyborg Note Added: 0068507
May 22, 2024 7:05 pm Cyborg File Added: NPC must move first.png
May 22, 2024 10:37 pm Chris_McElligottPark Note Added: 0068522
May 22, 2024 10:37 pm Chris_McElligottPark File Added: image.png
May 22, 2024 10:40 pm Chris_McElligottPark Status feedback => resolved
May 22, 2024 10:40 pm Chris_McElligottPark Resolution open => fixed
May 22, 2024 10:40 pm Chris_McElligottPark Fixed in Version => 0.516 Attack Plan
May 22, 2024 10:40 pm Chris_McElligottPark Note Added: 0068523