View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010640 | Valley 2 | Bug - Gameplay | Feb 9, 2013 7:27 am | Feb 11, 2013 8:38 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.801 | ||||
Summary | 0010640: Player "sinks" into slopes, affects firing point | ||||
Description | This one is really easy to spot: start on a flat surface with an upwards slope right next to it, and very slowly move towards it. When you're just stepping on the player sprite will rise just a tiny bit, and just a tad further than that and they sink quite a bit into the angled tile, so that on the very bottom of the angled tile, they're actually LOWER then the flat bit which they started on. The player's firing point, however, does not move with this, so it will appear that the firing point actually RISES when on any slope. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||