| 0011967 | | | Hera's Diadem did nothing | new | Warpstorm | Jul 14, 2013 |
| 0011964 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Group Move Improvement | new | KnightRAF | Jul 13, 2013 |
| 0002443 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | If units are unable to complete an order, have them continue their last order | | BobTheJanitor | Jul 13, 2013 |
| 0011963 | 1 | | Core Force Field Gnerator on MkI System Next to Player Homeworld | new | KnightRAF | Jul 13, 2013 |
| 0011943 | 6 | | Unhandled Errors Related to Reinforcement Logging | | LordSloth | Jul 13, 2013 |
| 0011962 | | | Multiple Hunter Killers Spawned after aggroing Regen Golem | new | KnightRAF | Jul 13, 2013 |
| 0006511 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | How ships behave when given orders they cannot handle is inconsistent | considering | TechSY730 | Jul 12, 2013 |
| 0011954 | 1 | | Minor Cloak Scanner | new | ArcDM | Jul 12, 2013 |
| 0011959 | | | Ion Cannon "spinup" | new | KDR_11k | Jul 12, 2013 |
| 0011958 | | | Turrets forget specified target on reload | new | HTL2001 | Jul 11, 2013 |
| 0011956 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Add emblem/initials to info blocks to indicate base game/expansion origin | new | kmunoz | Jul 10, 2013 |
| 0011953 | | | De-cloaker unit patrol option | new | Ciotog724 | Jul 10, 2013 |
| 0011952 | | | FRD range/limit setting | new | Ciotog724 | Jul 10, 2013 |
| 0011951 | | | Escort/Guard Behavior | new | Ciotog724 | Jul 10, 2013 |
| 0011947 | | | Bonus Starship - Neinzul Enclave Feeder | new | gudamor | Jul 9, 2013 |
| 0011946 | | | Jellyship | new | gudamor | Jul 9, 2013 |
| 0011936 | 2 | | Intrusion Module | new | KDR_11k | Jul 9, 2013 |
| 0002704 | 21 | | OMD | | Ozymandiaz | Jul 9, 2013 |
| 0011935 | 2 | | Actual Special Forces | new | Shrugging Khan | Jul 8, 2013 |
| 0011916 | 2 | | Please buff the Orbital Mass Driver | | Tie-Viper | Jul 8, 2013 |
| 0011744 | 5 | | Orbital mass drivers need a buff | | Spikey00 | Jul 8, 2013 |
| 0011944 | 1 | | Knowledge Hack require supply(?) | | ArnaudB | Jul 8, 2013 |
| 0011940 | 1 | | Impossible to build Core Starship Proctector after hacking the fabricator | | GP_Trixie | Jul 8, 2013 |
| 0010495 | 2 | | Sprite Error | | Skyswimsky | Jul 8, 2013 |
| 0011932 | 1 | | Diamond mines look too similar to Moonstone mines | | vehementi | Jul 8, 2013 |
| 0011922 | 2 | | Fatal Error | | Pepisolo | Jul 8, 2013 |
| 0011939 | 2 | | Turret V Build Tab not available after hacking controller | | Josep | Jul 7, 2013 |
| 0011942 | | | Auto-Retreat behaviour | new | Shrugging Khan | Jul 7, 2013 |
| 0011941 | 1 | | Spire Corvette build tab on starship constructor does not correctly display build queue | new | LintMan | Jul 7, 2013 |
| 0009148 | 3 | | Line build leaves text on Galaxy Map Filter | | Hearteater | Jul 5, 2013 |
| 0011933 | 1 | | Buff or remove Soul Imprint resource piles | | vehementi | Jul 5, 2013 |
| 0011930 | 1 | | Make Earthquake woe not reward me with points for all the destroyed buildings | | vehementi | Jul 5, 2013 |
| 0011926 | 2 | | Make bandit spawn rate proportional to economy size | | vehementi | Jul 5, 2013 |
| 0011925 | 2 | | Wrong tooltip text | | Ipkins | Jul 5, 2013 |
| 0011927 | 1 | | Disable Build Repair on Ally camps | | vehementi | Jul 5, 2013 |
| 0011934 | | | Building placement sound does not play if you place buildings too rapidly | new | vehementi | Jul 5, 2013 |
| 0011928 | | | Highlight related buildings when placing a building | new | vehementi | Jul 5, 2013 |
| 0011924 | | | Magnet Drone | new | gudamor | Jul 4, 2013 |
| 0011835 | 6 | | No astro train stations -> Cargo trains are still completing projects | new | Draco18s | Jul 4, 2013 |
| 0011918 | 2 | | Crash report and accompanying files | | Vacuity | Jul 4, 2013 |
| 0011669 | 17 | | Flowers Usefulness? | | Winge | Jul 3, 2013 |
| 0011921 | 1 | | During Monster Pandemonium, monsters aren't announced in playback | | Pepisolo | Jul 3, 2013 |
| 0011829 | 1 | | Spawn of Minotaurs created by the Labyrinth not shown during playback | | nas1m | Jul 3, 2013 |
| 0011349 | 3 | | Special Forces Redeployment issue | | Eternaly_Lost | Jul 3, 2013 |
| 0011905 | 3 | | Possible to build MK4 Scout at MSD without Adv. Factory | | Kronic | Jul 3, 2013 |
| 0011876 | 1 | | Core Flak Turret has abnormal stats | | SNAFU | Jul 3, 2013 |
| 0011871 | 1 | | Modular Fort Losing Build Progress | | MaxAstro | Jul 3, 2013 |
| 0011493 | 1 | | Mod fort 'apply to selection' resets building | | Shadowsand | Jul 3, 2013 |
| 0009583 | 5 | | When using the apply to selection on something that is under contruction, the build progress is reset. | | TechSY730 | Jul 3, 2013 |
| 0011919 | 1 | | All myth units cost 9 souls | | Misery | Jul 3, 2013 |