Viewing Issues 18251 - 18300 / 29503

  IDCategorySummaryStatusReporterUpdated 
 00117871
[AI War 1 / Classic]  Bug - Gameplay
AI units with attack orders do nothing
resolved (keith.lamothe)
ToranthJun 8, 2013
 00116209
[AI War 1 / Classic]  Bug - Gameplay
Ships not always aquiring targets although there some in range
resolved (keith.lamothe)
BurnstreetJun 8, 2013
 00117921
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Can't pause my Gray Spire Facility
new
zleorgJun 8, 2013
 0011791 
[AI War 1 / Classic]  Bug - Gameplay
can build scout 4 without advanced factory
new
motaiJun 7, 2013
 00117901
[AI War 1 / Classic]  Suggestion
Merge product key's. & Downloads
considering (keith.lamothe)
iozayJun 6, 2013
 00117883
[AI War 1 / Classic]  Bug - Other
Is this a bug? Data Centers EVERYWHERE!!!
closed (keith.lamothe)
Tie-ViperJun 6, 2013
 000257715
[AI War 1 / Classic]  Bug - Other
AI wave ships attacked and now they won't move
resolved (keith.lamothe)
YmihereJun 6, 2013
 00038255
[AI War 1 / Classic]  Bug - Other
Enemy ships stop moving
resolved (keith.lamothe)
mindlossJun 6, 2013
 00092435
[AI War 1 / Classic]  Bug - Gameplay
Threat is just... stopped
resolved (keith.lamothe)
RCIXJun 6, 2013
 00117521
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
ARS still says that it will unlock the Mark II of the unit
resolved (keith.lamothe)
7cardchaJun 5, 2013
 00117841Description of Enclave Drones incorrect
resolved (keith.lamothe)
AquohnJun 5, 2013
 00113611Enclave drones description still state they require turret tech
resolved (keith.lamothe)
AklyonJun 5, 2013
 00116941
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Typo - Retaliatory AI summary
resolved (keith.lamothe)
Spikey00Jun 5, 2013
 00117461
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Zenith spacetime manipulator is now mobile
resolved (keith.lamothe)
Spikey00Jun 5, 2013
 00114853
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Compilation of text problems Mark III
resolved (keith.lamothe)
BognorJun 5, 2013
 00110721
[AI War 1 / Classic]  Bug - Other
Achievement Veteren misspelled
resolved (keith.lamothe)
AklyonJun 5, 2013
 00117861
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Botnet Golem has too little health
new
Tie-ViperJun 5, 2013
 0011785 
[AI War 1 / Classic]  Bug - Gameplay
Lightning Torpedo Frigates do not launch torpedos when told to attack
new
AquohnJun 4, 2013
 00117831
[AI War 1 / Classic]  Suggestion - New Features
Ship and other suggestions
new
platypusmcdJun 4, 2013
 000587510
[AI War 1 / Classic]  Bug - Gameplay
FRD Patrol Mechanics still not working correctly (latest version 5.025)
resolved (keith.lamothe)
WingflierJun 4, 2013
 00117121
[AI War 1 / Classic]  Bug - Gameplay
Control Group specific FRD bug
resolved (keith.lamothe)
WingflierJun 4, 2013
 000316524
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Neinzul Youngling ships usability
new
IrxallisJun 4, 2013
 00117111
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
FRD Remains Rebuilders only option
resolved (keith.lamothe)
WingflierJun 4, 2013
 00117801
[Skyward Collapse]  Suggestion
Randomize option for world settings on main menu
new
Jab2565Jun 4, 2013
 00117686
[AI War 1 / Classic]  Bug - Gameplay
Infinite Scrapping of Foldouts
resolved (keith.lamothe)
SundewJun 4, 2013
 00117772
[AI War 1 / Classic]  Suggestion - New Features
Blowing/Locking up wormholes
new
ArnaudBJun 3, 2013
 00117621
[Skyward Collapse]  Gameplay Idea
Add an expansion tab to FilterssolosolJun 3, 2013
 0009927 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow "Switch to Best Module Versions Available" to downgrade/remove modules
new
HistidineJun 2, 2013
 00116762
[Skyward Collapse]  Gameplay Idea
Provide more keyboard shortcuts (ideally for all tiles/units/tokens)
new
nas1mJun 2, 2013
 00114432
[Skyward Collapse]  Suggestion
Keyboard Shortcuts
considering
PenumbraJun 2, 2013
 0011778 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Selective teleportation for gates
new
ArnaudBJun 2, 2013
 00117752
[AI War 1 / Classic]  Bug - Gameplay
GCS exploding on HCS triggers You Win!
assigned (keith.lamothe)
CyborgJun 2, 2013
 00117721
[AI War 1 / Classic]  Bug - Other
Weird health behaviour
new
AquohnJun 2, 2013
 0011771 
[AI War 1 / Classic]  Graphical Bug
Command posts with invincibility aren't totally covered by their bubble
new
TridusJun 1, 2013
 00095676
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Nanoswarm Fortress
resolved (keith.lamothe)
HearteaterJun 1, 2013
 00110847
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New Core Guard Posts
resolved (keith.lamothe)
KahunaJun 1, 2013
 0011770 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Neinzul Enclave Drones
new
LthesaurusJun 1, 2013
 00117094
[AI War 1 / Classic]  Bug - Gameplay
Enemy cloaked ships chill on allied planet
resolved (keith.lamothe)
WingflierJun 1, 2013
 00117312
[AI War 1 / Classic]  Bug - Other
boss ship not moving
assigned (keith.lamothe)
CinthJun 1, 2013
 00116391
[Skyward Collapse]  Suggestion
Work the Master into more woes/flavor text
new
CypreneJun 1, 2013
 00114341
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Arachnid Guard Post
resolved (keith.lamothe)
HistidineJun 1, 2013
 00114011
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - Neinzul Zombie, Riot Control
resolved (keith.lamothe)
HistidineJun 1, 2013
 00113641
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post: Implosion Drone Host
resolved (keith.lamothe)
zharmadJun 1, 2013
 00117611
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Tachyon-Reaction Activated Portal
new
KDR_11kMay 31, 2013
 00114363
[AI War 1 / Classic]  Graphical Bug
ARS Tooltip still states you get Mk II on capture (and hack)
resolved (keith.lamothe)
Moonshine FoxMay 31, 2013
 00095732
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Experimental Starship - Neinzul Combat Carrier
resolved (keith.lamothe)
pheonix89May 31, 2013
 0011760 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Tactical Launcher Platform
new
KDR_11kMay 31, 2013
 00100043Permanent buildings doesn't show up on custom search if there's no visibility on system
resolved (keith.lamothe)
onyhowMay 31, 2013
 00117551
[AI War 1 / Classic]  Bug - Gameplay
Honeycomb map type limits possible Human starting location
new
ToranthMay 30, 2013
 00116852
[Skyward Collapse]  Bug - Gameplay
Trojan Horse that spawns on a enemy building just sits thereMickMay 30, 2013