Viewing Issues 18001 - 18050 / 29512

  IDCategorySummaryStatusReporterUpdated 
 0012018 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Cloak Priotization
new
RanakastraszJul 30, 2013
 0012017 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Reverse Assist Logic
new
RanakastraszJul 30, 2013
 0012016 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Pause All on Modular Repair
new
RanakastraszJul 30, 2013
 00120101
[Skyward Collapse]  Graphical Bug
Monster Pandemonium spawns invisible (Nihon No Mura) unitsnas1mJul 29, 2013
 00117562
[Skyward Collapse]  Gameplay Idea
Military outpostsMiseryJul 29, 2013
 0012009 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Low power -> Hold Weapon.
new
RanakastraszJul 29, 2013
 00116981
[Skyward Collapse]  Bug - Gameplay
Diplomat traffic jam when embassies are too close.zharmadJul 29, 2013
 0012007 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Line placement color should reflect real buildability of placing item
new
alocritaniJul 27, 2013
 00120002
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Shield Module Decentralization
new
RanakastraszJul 26, 2013
 00120011
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Shield Stack Overkill Spread
new
RanakastraszJul 26, 2013
 00120021
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Champion mode + normal ships.
new
RanakastraszJul 26, 2013
 00098843
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make champion shields rebuild to 1 health
new
KDR_11kJul 26, 2013
 0012003 Galaxy map: text covered by interface
new
alocritaniJul 25, 2013
 0011997 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Custom search (broad) - Turret all display nothing
new
alocritaniJul 25, 2013
 00037385
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Ship Cap Count
new
RanakastraszJul 25, 2013
 0011999 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Assist Large Project and Queue Revamp
new
RanakastraszJul 25, 2013
 0011998 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Seperate Repair, Modular, Build limitors
new
RanakastraszJul 25, 2013
 0011996 
[AI War 1 / Classic]  Suggestion - New Features
reworking reward from nebula
new
plex34Jul 24, 2013
 00119951
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Factory Rally Control Filter
new
RanakastraszJul 24, 2013
 0011993 
[AI War 1 / Classic]  Suggestion - New Features
Command/option to disable AI waves/reinforcements after victory
new
HistidineJul 24, 2013
 0011992 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Integerize Hacker Points
new
RanakastraszJul 23, 2013
 0011991 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Spawner units give Spawned unit tooltip.
new
RanakastraszJul 23, 2013
 0011990 
[Valley 2]  Bug - Gameplay
Wall Crawler Weirdness
new
AquohnJul 23, 2013
 00119891
[AI War 1 / Classic]  Crash/Exception
Ai wars crashes when I quit the game
feedback (keith.lamothe)
coolstoneJul 22, 2013
 00030092
[AI War 1 / Classic]  Bug - Other
Spirecraft Scouts put AI worlds on alert
resolved (keith.lamothe)
TechSY730Jul 22, 2013
 00119551
[AI War 1 / Classic]  Crash/Exception
Unhandled Errors: Disable Starships?
feedback (keith.lamothe)
ArnaudBJul 22, 2013
 0011988 
[Valley 2]  GUI
Error in help text
new
AquohnJul 22, 2013
 00117542
[Valley 2]  Bug - Gameplay
Concentration bar not working properly
new
AquohnJul 22, 2013
 000931917
[Valley 1]  Gameplay Issue
Game slowdown after exiting lava flats & entering a different-type regionPyrrhicJul 21, 2013
 0011984 
[AI War 1 / Classic]  Bug - Gameplay
Imperial Spire can still fail to win you the game under certain conditions.
new
Lord Of NothingJul 21, 2013
 00098753
[AI War 1 / Classic]  Bug - Gameplay
Modular ships can kite shots forever
new
HTL2001Jul 19, 2013
 00119509
[Skyward Collapse]  Crash/Exception
Unhandled Errorsnas1mJul 18, 2013
 00093704
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Ancient Shadow: Overshield
considering
LokarinJul 18, 2013
 0011982 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Champion Revamp
new
RanakastraszJul 18, 2013
 0011980 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
No Assist Queues: Champions
new
RanakastraszJul 18, 2013
 00119791
[Skyward Collapse]  Graphical Bug
Invisible SappersMiseryJul 18, 2013
 0011874 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Factory Fold-out
new
RanakastraszJul 17, 2013
 0011977 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Minor Faction Wander Priotization
new
RanakastraszJul 17, 2013
 0011975 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Shield Spread + Seek Cover
new
RanakastraszJul 17, 2013
 0011974 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Shield Module Health as Ship Health
new
RanakastraszJul 17, 2013
 00119604
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Suicidal Fleet support
new
RanakastraszJul 17, 2013
 00115441
[Skyward Collapse]  Bug - Gameplay
Bandits in hard/expert do not have bloodlust trait.MickJul 17, 2013
 00118731
[Skyward Collapse]  Bug - Gameplay
With 2 units on a tile, both do not take damage when the tile is attackedMiseryJul 17, 2013
 00119491
[Skyward Collapse]  Suggestion
Add a new 'Custom' difficulty settingnas1mJul 17, 2013
 0011972 
[AI War 1 / Classic]  Suggestion - New Features
"Ruler" tool
new
KronicJul 17, 2013
 000862910
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Beachhead Supply Station
considering
KronicJul 17, 2013
 00119682
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Control Group FRD Variable Radius
new
gershwinJul 15, 2013
 0011969 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Fleet Admiral Unit
new
gershwinJul 15, 2013
 00119653
[AI War 1 / Classic]  Bug - Gameplay
Bulletproof Fighers Reclaimed by Leech Starship
new
KnightRAFJul 14, 2013
 00119663
[AI War 1 / Classic]  Bug - Gameplay
Eyes Not Counting Correctly
new
KnightRAFJul 14, 2013