Viewing Issues 18201 - 18250 / 29503

  IDCategorySummaryStatusReporterUpdated 
 00117651"Entertained" description is wrongMiseryJun 13, 2013
 00117733Typo in chkKeyboardZoomInCenterOnCursor_TooltipsolosolJun 13, 2013
 00116881
[Skyward Collapse]  Bug - Other
Typo in Ares descriptionMickJun 13, 2013
 00116701Statue of the Creator TypoWingeJun 13, 2013
 00118181
[Skyward Collapse]  Bug - Gameplay
Xiphos Does Not Attack (although he is safe)nas1mJun 13, 2013
 00117941
[Skyward Collapse]  Suggestion
Windows 8 Tablet UI suggestionmrhanmanJun 13, 2013
 00112955
[Skyward Collapse]  Suggestion
UI Suggestion: Mini-mapMickJun 13, 2013
 00115182No visible button to access the Esc menuwindgenJun 13, 2013
 00112251need menu button during the gameCyborgJun 13, 2013
 00112041
[Skyward Collapse]  Suggestion
Add Additional Text to CategoriesWingeJun 13, 2013
 00112501
[Skyward Collapse]  Gameplay Idea
Use two turns to place a tile on top of another tilemrhanmanJun 13, 2013
 00117572
[Skyward Collapse]  Bug - Gameplay
Surrender ButtonCastruccioJun 13, 2013
 00118011
[Valley 2]  Bug - Gameplay
half of characters missing from character select screenGrtAndPwrflTrtlJun 12, 2013
 00110711
[Shattered Haven]  Suggestion - Puzzle Mechanics
Make glass water jars not break until an enemy is fully standing on their square.Chris_McElligottParkJun 12, 2013
 00118161
[Skyward Collapse]  Bug - Gameplay
No Score on unit deathMickJun 12, 2013
 00118152
[AI War 1 / Classic]  Suggestion
Turret caps rework
new
orzelekJun 12, 2013
 00117971
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add an "Objectives" button near the "Message Log"
new
doctorfrogJun 12, 2013
 00117235
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Updates for the Objectives screen
resolved (keith.lamothe)
BognorJun 12, 2013
 00116933
[Skyward Collapse]  Suggestion
Placing a token unlocks an achievement. Quirk with undoFooBarTheLittleJun 12, 2013
 00116811
[Skyward Collapse]  Gameplay Idea
Multiplayer CursorsTropeSageJun 12, 2013
 00118142
[AI War 1 / Classic]  Bug - Gameplay
Shark plot B + death of a home command
resolved (keith.lamothe)
ArkillionJun 12, 2013
 00116893
[Skyward Collapse]  Bug - Other
Age transition playback shows only one godMickJun 12, 2013
 00114813Unit Action Player - Jump to Unit does not work for the first unitSRombautsJun 12, 2013
 001181312
[Skyward Collapse]  Balance Issue
Mytho Auto-Leveling Imbalance Versus UnitsPepisoloJun 12, 2013
 00118082
[AI War 1 / Classic]  Suggestion - Game Mechanics
Remains for Advanced Factory & Fabricators
closed (keith.lamothe)
KizrakJun 11, 2013
 00117641
[Skyward Collapse]  Bug - Gameplay
Save/load glitch with woe timersMiseryJun 11, 2013
 00117746
[Skyward Collapse]  Bug - Gameplay
Target priority troublenas1mJun 11, 2013
 00118071
[AI War 1 / Classic]  Bug - Gameplay
Disassembler Guard Post not... errr disassembling?
resolved (keith.lamothe)
SNAFUJun 11, 2013
 00116311
[Skyward Collapse]  Suggestion
Exit game confirmation should not show up at the end of the gamezharmadJun 11, 2013
 00117631
[Skyward Collapse]  Gameplay Idea
GUI suggestion: report and filter button in the other barsolosolJun 11, 2013
 00117792
[Skyward Collapse]  Bug - Gameplay
Command to kill god not workingRadioZoneJun 11, 2013
 00116954
[Skyward Collapse]  Suggestion
Show Score value on unit and structure info panelJab2565Jun 11, 2013
 00117671
[Skyward Collapse]  Gameplay Idea
What if leveled units gave more score points according to their level?solosolJun 11, 2013
 00116282
[Skyward Collapse]  Suggestion
Score multiplier based on number of turns per round.MickJun 11, 2013
 00116385
[Skyward Collapse]  Suggestion
Suggestion: Change name of "Score"CypreneJun 11, 2013
 00117891
[Skyward Collapse]  Gameplay Idea
Unit score multiplier based on levelJab2565Jun 11, 2013
 00118032
[AI War 1 / Classic]  Crash/Exception
Crash to desktop
assigned (keith.lamothe)
Draco18sJun 11, 2013
 0011812 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
New search in Galaxy view
new
zleorgJun 11, 2013
 00118101
[AI War 1 / Classic]  Bug - Gameplay
Dyson Gatlings attack Hunter/Killers
new
SNAFUJun 11, 2013
 0011809 
[AI War 1 / Classic]  Bug - Gameplay
Dyson Gatlings attack Hunter/Killers
new
SNAFUJun 11, 2013
 0011806 
[AI War 1 / Classic]  Suggestion - New Features
Achievements
new
ArkillionJun 11, 2013
 0011805 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Neinzul Railpods
new
ArkillionJun 11, 2013
 0011804 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
[Tweak] Home System External Invincibility
new
Draco18sJun 10, 2013
 0011802 Show all resource consumers in resource overview
new
BurnstreetJun 10, 2013
 0011800 
[AI War 1 / Classic]  Bug - Gameplay
Dysons constantly go in/out the same wormhole
new
AncestralJun 9, 2013
 00117981
[AI War 1 / Classic]  Bug - Gameplay
Eye Bot Cloak Booster not working when powered down
considering (keith.lamothe)
BurnstreetJun 9, 2013
 00117992
[AI War 1 / Classic]  Bug - Gameplay
Harvester Exo-shield "Locked" in Tutorial
closed (keith.lamothe)
BlehJun 9, 2013
 00117961
[AI War 1 / Classic]  Bug - Gameplay
AI Railpods stop attacking
resolved (keith.lamothe)
TridusJun 8, 2013
 00117951
[AI War 1 / Classic]  Bug - Gameplay
Guarding AI units move back to their post only every few seconds
resolved (keith.lamothe)
BurnstreetJun 8, 2013
 00109672
[AI War 1 / Classic]  Bug - Gameplay
AI units sometimes not moving into attack range
resolved (keith.lamothe)
TechSY730Jun 8, 2013