Viewing Issues 14351 - 14400 / 29495

  IDCategorySummaryStatusReporterUpdated 
 00156621
[Bionic Dues]  Bug - Other
Hovering over an enemy with an EMP'd weapon fills the log with messages
resolved (keith.lamothe)
ScrObotAug 12, 2014
 0015660 Hacking progress limited to only 7 digits plus a - sign
new
malkielAug 12, 2014
 0015659 
[AI War 1 / Classic]  Gameplay Issue
everything AI type doesn't unlock all guardian types at startup?
new
malkielAug 12, 2014
 00156081
[AI War 1 / Classic]  Bug - Gameplay
hacking response wild rolls for zombie/gravity guardians not working
new
malkielAug 12, 2014
 00036931
[AI War 1 / Classic]  Bug - Other
Swallowed ships do not count towards kills
new
DraxisAug 12, 2014
 00156461
[AI War 1 / Classic]  Bug - Other
Science Labs don't get additional tabs when number of unlocked fleet ship types is large
new
TechSY730Aug 12, 2014
 00156531
[Bionic Dues]  Gameplay Issue
Virusing a RaptorBot can insta-kill the player!
resolved (keith.lamothe)
nas1mAug 11, 2014
 00156481Changing command stations
new
KaleopanAug 11, 2014
 0015654 Typo on Objectives tab in Military Tutorial
new
LaGrangeAug 10, 2014
 0015652 
[AI War 1 / Classic]  Crash/Exception
Off the handle
assigned (keith.lamothe)
CinthAug 9, 2014
 00021136
[AI War 1 / Classic]  Gameplay Idea
Ability for players to choose from 4 options at the ARS
feature for later (Chris_McElligottPark)
Chris_McElligottParkAug 9, 2014
 00156391
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
show warnings / alerts in the galaxy view
new
AdamMilAug 9, 2014
 00008998
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Allow per planet settings to (completely) override galaxy-wide auto construction options.
considering (Chris_McElligottPark)
CollicAug 9, 2014
 00156381
[AI War 1 / Classic]  Bug - Other
planet-specific auto build engineers (etc) builds the wrong number
new
AdamMilAug 9, 2014
 00156372
[AI War 1 / Classic]  Bug - Other
clicking an enemy or ally in the planet overview/summary deselects your ships
new
AdamMilAug 9, 2014
 00156363
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
right-clicking enemy ships in the planet overview/summary should attack them
new
AdamMilAug 9, 2014
 00156355
[AI War 1 / Classic]  Bug - Other
shift(?)-click to select a subset of the currently selected units no longer works
considering (keith.lamothe)
AdamMilAug 9, 2014
 00156341
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
structure (e.g. turret) templates
new
AdamMilAug 9, 2014
 0015651 
[AI War 1 / Classic]  Bug - Other
"my layout" is resolution-dependent
new
AdamMilAug 9, 2014
 00156411
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Retain unit selections and give orders whilst viewing other planets
new
AdamMilAug 8, 2014
 00156491Reference Showing buildable units that you do NOT have access to yet (Capturable Fabricator mostly)
new
VyndicuAug 8, 2014
 00156472
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Strength evaluation overestimates strength of hybrids
new
TechSY730Aug 8, 2014
 0015642 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
visual indication for planetary/global unit caps
new
DragondraikkAug 8, 2014
 00099149
[AI War 1 / Classic]  Balance Issue
Remove Carrier Nuclear immunity
resolved (keith.lamothe)
Faulty LogicAug 8, 2014
 00153861
[The Last Federation]  Bug - Other
Drastic slowdown when solar month updates
new
ThaseroAug 8, 2014
 0009878 Co-Processor Description is incorrect on higher difficulties
new
Lord Of NothingAug 8, 2014
 0015645 
[AI War 1 / Classic]  Bug - Gameplay
Missile silos lock engineers on FRD
new
KaleopanAug 8, 2014
 0015644 
[AI War 1 / Classic]  Bug - Other
Chat doesn't autoselect
new
RanakastraszAug 7, 2014
 00155994
[Bionic Dues]  Graphical Bug
StealthBot does not seem to use its sensor image if not yet discovered?
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156231
[Bionic Dues]  Suggestion
Add a confirmation prompt if the player is about to step onto a mine with insufficient trap skill
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156221
[Bionic Dues]  Suggestion
Add the ability to name ironman save games at the time the campaign is started
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156301
[Bionic Dues]  Suggestion
Add an overlay (including shortcut) to show bot detection/alert range
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156336
[AI War 1 / Classic]  Bug - Other
some context menus don't work at all anymore in 7.055
resolved (keith.lamothe)
AdamMilAug 7, 2014
 00156153
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Having a custom list of available AI types when choosing the random options.
new
SpookAug 7, 2014
 00156401
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
show selected ships in galaxy view
new
AdamMilAug 7, 2014
 000679719
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Retain unit selections and give orders whilst viewing other planetsbeyond.wudgeAug 7, 2014
 00028663Scrolling a menu list zooms the planet view in and out
minor fix for later (Chris_McElligottPark)
RamsarAug 7, 2014
 00026892
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow selection of enemy or allied ships
new
BobTheJanitorAug 7, 2014
 00029484
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Middle mouse scrollable unit list in the reference tab
considering (Chris_McElligottPark)
RamsarAug 6, 2014
 00120042
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
"Reference" table "opponent wins ?" sorting logic
new
alocritaniAug 6, 2014
 00094631
[AI War 1 / Classic]  Gameplay Idea
Set Spirecraft rams to "must be targetted manually"
new
LancefighterAug 6, 2014
 00038361
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Allow default Mk2/3 engineers sliders to work in CTRLS without having tech
new
mindlossAug 6, 2014
 00036606
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Seperate Repair and build priorities.
new
RanakastraszAug 6, 2014
 00037651
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Add ability to ALT-Right Click enemies (for getting to their reference page).
new
MayjoriAug 6, 2014
 00024155
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Requesting a universal warning for X ships on any human planets
considering (Chris_McElligottPark)
BobTheJanitorAug 6, 2014
 00029981
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cloaker Starships prioritise military.
new
RogueThunderAug 6, 2014
 00019848
[AI War 1 / Classic]  Suggestion - New Features
Autosaves subdirectory and/or limited number of "no-overwrite" autosaves
considering (Chris_McElligottPark)
HamAug 6, 2014
 000508424
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
More color choices for players and AI
considering
doctorfrogAug 6, 2014
 00035582
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Allow alternate galaxy map views to be copied
new
HearteaterAug 6, 2014
 00156263
[AI War 1 / Classic]  Bug - Other
updating to 7.053 issue...malkielAug 6, 2014