View Issue Details

IDProjectCategoryLast Update
0000899AI War 1 / ClassicSuggestion - Interface Ideas - Resource Management and ConstructionAug 9, 2014 4:13 pm
ReporterCollicAssigned Tox4000Bughunter 
Severityfeature 
Status consideringResolutionopen 
Product Version3.908 
Fixed in Version 
Summary0000899: Allow per planet settings to (completely) override galaxy-wide auto construction options.
DescriptionThe new CRTL settings are great, however a small request.

I've noticed that per planet settings will override the galaxy-wide orders, but only if you wish to build more of a unit, or if it isn't already set to build at every planet. This makes sense, but I would like the option to have both the ability to auto build my normal compliment of engineers, and tick a check-box on some planets if I want them to completely ignore (or override) all galaxy-wide auto build orders.

A good example of where this is useful (for me) is the home system with its two MKII engineers. Now, I typically set 3 MKIs to auto-build at every planet, and leave assisting queues enabled. At my home planet this amounts to far too many engineers though, and I'm not able to exclude it from building those MKI engineers (without removing the galaxy-wide CRTL setting.) There are other obvious applications for purely economic planets where I perhaps don't need any engineers maintained at all.

Hopefully that makes sense, thanks ! As always, apologies if this has already been suggested.
TagsNo tags attached.
Internal Weight

Relationships

related to 0000421 consideringx4000Bughunter An option to disable auto-FRD on a planet 
has duplicate 0015638 new planet-specific auto build engineers (etc) builds the wrong number 

Activities

zebramatt

Oct 26, 2010 12:27 pm

reporter   ~0002154

Last edited: Oct 26, 2010 12:28 pm

View 2 revisions

See also: http://www.arcengames.com/forums/index.php/topic,6987.0.html

Item: Single Planet Suppression Control Nodes.

Collic

Oct 26, 2010 12:31 pm

reporter   ~0002155

Last edited: Oct 26, 2010 12:32 pm

View 4 revisions

Ah, crap. I didn't even think to check the community polls. At least I pre-emptively apologised heh

zebramatt

Oct 26, 2010 1:10 pm

reporter   ~0002158

Heh, no worries!

TechSY730

Feb 14, 2013 1:13 pm

reporter   ~0030778

MEGA ZOMBIE NECRO!

How would you distinguish which controls on which planets to "add"/"union" with, and which controls will be a total override?

HTL2001

Feb 14, 2013 2:51 pm

reporter   ~0030783

I'd say two check boxes: "override galaxy wide if lower" and "override galaxy wide of higher"

--OR--

Just a single box for overriding galaxy wide completely, and maybe a button to "copy galaxy wide setting" for convenience.

alocritani

Jul 23, 2013 3:29 am

reporter   ~0033164

Last edited: Jul 23, 2013 5:29 am

View 3 revisions

a quick solution would be override galaxy settings every time, so if I set a lower number of engineers to be built, it will try to build only up to that number.
In that case, please allow 0 (zero) to be a valid number of engineers to auto-build: it should be considered as "do not autobuild"

of course we have to find a way to discriminate between "0" engineers because you want "0" and "0" as "use default". Maybe a -1 for "use galaxy setting".

regarding checkboxes, we can use the on/off/default dropdownlist as in control-group settings or a triple stare checkbox (are they available?)

AdamMil

Aug 7, 2014 5:37 am

reporter   ~0038895

I second the "-1" idea (rather than having a separate checkbox), although I'd prefer if the slider actually displayed "Use global settings" rather than "-1", which would be very unintuitive. I certainly wouldn't want two checkboxes for each one.

But if it actually said "-1", I would accept that. The important thing is that we can override global settings with per-planet settings. That's the whole point of per-planet settings, right?

AdamMil

Aug 9, 2014 4:13 pm

reporter   ~0038936

I've implemented an experimental version of this in a mod: http://www.arcengames.com/forums/index.php/topic,16085.0.html

Maybe the devs will eventually include it in the base game. :-)

Issue History

Date Modified Username Field Change
Oct 26, 2010 10:40 am Collic New Issue
Oct 26, 2010 10:42 am Collic Description Updated View Revisions
Oct 26, 2010 10:42 am Collic Description Updated View Revisions
Oct 26, 2010 11:41 am Collic Severity tweak => feature
Oct 26, 2010 12:25 pm zebramatt Relationship added duplicate of 0000421
Oct 26, 2010 12:25 pm zebramatt Relationship deleted 0000421
Oct 26, 2010 12:26 pm zebramatt Relationship added related to 0000421
Oct 26, 2010 12:27 pm zebramatt Note Added: 0002154
Oct 26, 2010 12:28 pm zebramatt Note Edited: 0002154 View Revisions
Oct 26, 2010 12:31 pm Collic Note Added: 0002155
Oct 26, 2010 12:31 pm Collic Note Edited: 0002155 View Revisions
Oct 26, 2010 12:31 pm Collic Note Edited: 0002155 View Revisions
Oct 26, 2010 12:32 pm Collic Note Edited: 0002155 View Revisions
Oct 26, 2010 1:10 pm zebramatt Note Added: 0002158
Dec 20, 2010 5:51 pm x4000Bughunter Assigned To => x4000Bughunter
Dec 20, 2010 5:51 pm x4000Bughunter Status new => considering
Feb 14, 2013 1:13 pm TechSY730 Note Added: 0030778
Feb 14, 2013 2:51 pm HTL2001 Note Added: 0030783
Jul 23, 2013 3:29 am alocritani Note Added: 0033164
Jul 23, 2013 5:28 am alocritani Note Edited: 0033164 View Revisions
Jul 23, 2013 5:29 am alocritani Note Edited: 0033164 View Revisions
Aug 7, 2014 5:34 am AdamMil Relationship added has duplicate 0015638
Aug 7, 2014 5:37 am AdamMil Note Added: 0038895
Aug 9, 2014 4:13 pm AdamMil Note Added: 0038936