View Issue Details

IDProjectCategoryLast Update
0028226Heart Of The MachineSuggestionOct 17, 2024 8:38 pm
Reporterptarth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.506 More Fixes 
Summary0028226: Better way to handle confused units
DescriptionTo do some missions, you have the option of leaving the target alive (e.g., clearance, subweapon, etc). However, the unit then spawns on the map and will hunt you down (ineffectively). I'd like the option to not have to kill them and also not having them wandering the map hunting down whomever mugged them until one (or both of them dies).
TagsNo tags attached.

Activities

Chris_McElligottPark

Jun 4, 2024 9:39 pm

administrator   ~0069026

bump for myself

Chris_McElligottPark

Oct 17, 2024 8:38 pm

administrator   ~0070310

The taser is now in place, and allows you to get rid of them at that stage of the game.

Issue History

Date Modified Username Field Change
May 18, 2024 7:53 pm ptarth New Issue
May 18, 2024 9:42 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 18, 2024 9:42 pm Chris_McElligottPark Status new => confirmed
Jun 4, 2024 9:39 pm Chris_McElligottPark Note Added: 0069026
Oct 17, 2024 8:38 pm Chris_McElligottPark Status confirmed => resolved
Oct 17, 2024 8:38 pm Chris_McElligottPark Resolution open => fixed
Oct 17, 2024 8:38 pm Chris_McElligottPark Note Added: 0070310