Viewing Issues 18601 - 18650 / 29501

  IDCategorySummaryStatusReporterUpdated 
 00111291
[Skyward Collapse]  Suggestion
Add information about last turn resource changesorzelekMay 17, 2013
 00111971
[Skyward Collapse]  Suggestion
Battle Report/OverviewShumbokMay 17, 2013
 00111862
[Skyward Collapse]  Gameplay Idea
When player X (red or blue) ends, snap focus to town centergreywolf22May 17, 2013
 00112387
[Skyward Collapse]  Gameplay Idea
Merge round 0 into one turn(per faction)iozayMay 17, 2013
 00112271
[Skyward Collapse]  Gameplay Issue
Let chapman pass through friendly units?madcowMay 17, 2013
 00113767
[Skyward Collapse]  Gameplay Idea
[UI] Start of Turn: jumping to a Town Center of the civ would be helpfulSRombautsMay 17, 2013
 00115231
[Skyward Collapse]  Suggestion
Stronger visual indication of turn changewindgenMay 17, 2013
 00094755
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Human Ionized Reaper
new
ArcDMMay 17, 2013
 0011402 
[Skyward Collapse]  Gameplay Idea
Add hotkey to cycle cities
considering
MiseryMay 17, 2013
 00115022
[Skyward Collapse]  Graphical Bug
"Exit To Operating System" appears to have text behind itYoukaiCountryMay 17, 2013
 00115111Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)
resolved
SRombautsMay 17, 2013
 00115302
[Skyward Collapse]  Bug - Gameplay
Melee Units not taking Counterattack DamageWingeMay 17, 2013
 00092666
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Pancake Golem
considering
AklyonMay 16, 2013
 001128913
[AI War 1 / Classic]  Suggestion - New Features
The Tesseract- AI brutal guard post idea
new
CyborgMay 16, 2013
 00112401
[Skyward Collapse]  Bug - Gameplay
Buildings not destroyed at health 0CypreneMay 16, 2013
 00115105
[Skyward Collapse]  Gameplay Issue
Tutorial doesn't give advice on balancing forcesAlgaeNymphMay 16, 2013
 00112071
[Skyward Collapse]  Crash/Exception
Unhandled ErrormadcowMay 16, 2013
 00111812
[Skyward Collapse]  Bug - Other
ChapmanGreek is already at the target tile BarracksGreek!CinthMay 16, 2013
 0011180 
[Skyward Collapse]  Gameplay Issue
Unit AIKjaraMay 16, 2013
 00115121Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)
closed
SRombautsMay 16, 2013
 0011501 
[Skyward Collapse]  Gameplay Idea
Town names
resolved
YoukaiCountryMay 16, 2013
 0011522 
[Skyward Collapse]  Suggestion
Renamable Units/Towns
considering
PepisoloMay 16, 2013
 00112101
[Skyward Collapse]  Suggestion
Names for units/buildings
considering
madcowMay 16, 2013
 0011515 Tutorial should at some point explicitly say Norse is Red and Greek is Blue
considering
windgenMay 16, 2013
 00111441
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Spire Lightning Rod
new
CoppermantisMay 16, 2013
 00115091
[Skyward Collapse]  Balance Issue
Cerberus too easily evadedAlgaeNymphMay 16, 2013
 00114873
[Skyward Collapse]  Bug - Other
Huscarl Lv1 Typo
resolved
PepisoloMay 16, 2013
 0011506 
[Skyward Collapse]  Suggestion
It would be nice if it told you how much of each unit(eg, baker pigs rocks etc) you have in use per town and per the entire map
considering
7cardchaMay 16, 2013
 0011505 Improvement to Cerberus text description
resolved
AquohnMay 16, 2013
 0011503 
[Skyward Collapse]  Gameplay Idea
Highlight currently selected building type
considering
YoukaiCountryMay 16, 2013
 0011499 Mouse scroll wheel events during tutorial windows queue upYoukaiCountryMay 16, 2013
 00114981
[Skyward Collapse]  Bug - Other
Typo - "Fish used mainly for calling up..."
resolved
YoukaiCountryMay 16, 2013
 00114961Longbowman Description
resolved
WingeMay 16, 2013
 00111476
[Skyward Collapse]  Gameplay Issue
What support buildings do I build?
resolved
AlgaeNymphMay 16, 2013
 00115041
[Skyward Collapse]  Balance Issue
Have Flood not happen if there are no lakes on the mapMiseryMay 16, 2013
 00114841
[Skyward Collapse]  Balance Issue
Pan's passive too strong?WingeMay 16, 2013
 00114971Wave Indicators reporting wrong number of starships
new
CaricatureMay 16, 2013
 00114911
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Modular fortress remains
new
ShadowsandMay 15, 2013
 0011494 
[AI War 1 / Classic]  Bug - Gameplay
Spire Shard Reactor modules can't be built
new
ShadowsandMay 15, 2013
 0011492 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
There are X enemies (Y in carriers) in this system
new
ShadowsandMay 15, 2013
 0011490 
[AI War 1 / Classic]  Graphical Bug
Selecting too many riots glitches interface
new
ShadowsandMay 15, 2013
 00114721
[Skyward Collapse]  Gameplay Idea
Show required buildings even after the structure has been built.
considering
WingeMay 15, 2013
 0011134 Huscarl description is 'A comboination'
resolved
AklyonMay 15, 2013
 00096013Not able to search for Warbird starship on galaxy view
new
LordSlothMay 15, 2013
 00114671
[Skyward Collapse]  Suggestion
Interface Suggestion: Right click to copy tile
considering
MickMay 15, 2013
 0011486 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Ignore Allied Transports
new
LordSlothMay 15, 2013
 00111762
[AI War 1 / Classic]  Bug - Gameplay
Guard Posts spawning a mark higher than expected
resolved (keith.lamothe)
LordSlothMay 15, 2013
 00065237
[AI War 1 / Classic]  Suggestion - New Features
Add "Auto-target Special Forces Guard Posts" option to Controls Window
closed (keith.lamothe)
BognorMay 15, 2013
 00093074
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Keep Basic, MLRS, Missile and Laser Turrets together
resolved (keith.lamothe)
BognorMay 15, 2013
 00114833
[AI War 1 / Classic]  Crash/Exception
6.0.28 exception on auto load
resolved (keith.lamothe)
BurnstreetMay 14, 2013