Viewing Issues 18351 - 18400 / 29501

  IDCategorySummaryStatusReporterUpdated 
 00117062
[AI War 1 / Classic]  Suggestion - Game Mechanics
Rally Point Redirector for ships created on planet
new
MickMay 28, 2013
 00117101Planet-specific "pull-down" tab not in alphabetical order.
resolved (keith.lamothe)
WingflierMay 27, 2013
 0011713 
[AI War 1 / Classic]  Bug - Gameplay
Hunter Plot in Neutral System
new
LordSlothMay 27, 2013
 00117082
[AI War 1 / Classic]  Crash/Exception
[VotM] Unhandled Errors
resolved (keith.lamothe)
leb0fhMay 27, 2013
 0011702 
[Valley 2]  Suggestion - Gameplay
New options for rubble and destroyed tiles on the world map.
new
TKilburnMay 27, 2013
 0011707 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
[VotM] Showdown Dialogue
new
leb0fhMay 27, 2013
 00116662
[AI War 1 / Classic]  Bug - Gameplay
Game periodically freezes for a few seconds
resolved (keith.lamothe)
ToranthMay 27, 2013
 00116861
[AI War 1 / Classic]  Bug - Gameplay
Units in Carriers don't count towards AI Eyes
resolved (keith.lamothe)
TridusMay 27, 2013
 00116211
[AI War 1 / Classic]  Suggestion - Game Mechanics
CPA creating 200 unit carrier on cleaned planet
resolved (keith.lamothe)
BurnstreetMay 27, 2013
 00115371
[AI War 1 / Classic]  Bug - Gameplay
AI Planets over their unit cap continue to reinforce
resolved (keith.lamothe)
BossmanMay 27, 2013
 00115811
[AI War 1 / Classic]  Bug - Gameplay
Counterattack Post Waves choose out-of-range targets?
resolved (keith.lamothe)
SNAFUMay 27, 2013
 0011704 
[Skyward Collapse]  Suggestion
Show Some Kind Of Level Up Notification Introducing New Unlocks
new
nas1mMay 27, 2013
 00113895
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Some kind of high cap ship with high range
resolved (keith.lamothe)
TechSY730May 27, 2013
 00114241
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Hydra Flame Thrower
resolved (keith.lamothe)
HearteaterMay 27, 2013
 00113754
[AI War 1 / Classic]  Suggestion - New Features
New Ship: Zenith Battleship
resolved (keith.lamothe)
chemical_artMay 27, 2013
 00093336
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Experimental Starship - Lightning Torpedo Cruiser
resolved (keith.lamothe)
pheonix89May 27, 2013
 0011703 Limit inputbox for name of savegame to 20 chars max
new
TaleelMay 27, 2013
 00117002
[AI War 1 / Classic]  Bug - Gameplay
mark v neinzul using neinzul chambers
new
motaiMay 27, 2013
 0011701 
[Skyward Collapse]  Gameplay Idea
Color coded building in top bar summary
new
seiferkattMay 27, 2013
 00116971Cannot smite some tiles but others
new
FooBarTheLittleMay 26, 2013
 0011682 
[Skyward Collapse]  Balance Issue
Bandit with Adamantine not killed by Heimy's Horn
new
UnderfotMay 25, 2013
 0011683 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Custom user-created maps
new
LintManMay 25, 2013
 00036288
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
New Map Style: Gabriel Graph
new
MrBlarneyMay 25, 2013
 0011679 
[Skyward Collapse]  Bug - Gameplay
Flying Units cannot be created on blocking tiles (mountain, lake)
new
FooBarTheLittleMay 25, 2013
 0011677 
[Skyward Collapse]  Gameplay Idea
Provide keyboard shortcuts for selecting the currently active filter
new
nas1mMay 25, 2013
 0011675 
[Skyward Collapse]  Gameplay Idea
Provide some kind of "Currently Active Global Effects" Overview
new
nas1mMay 25, 2013
 0011671 Town constraint says it must be within 8 tiles of an enemy, when it's actually 16
new
wgrantMay 25, 2013
 00116493
[Skyward Collapse]  Balance Issue
Brokkr and Norns much too easy to useMiseryMay 24, 2013
 00116512
[Skyward Collapse]  Balance Issue
Smiting your building gives you pointsBluddyMay 24, 2013
 00116641Typo in Iron Mine Tutorial MessageBreachMay 24, 2013
 00114161
[Skyward Collapse]  Suggestion
Press and hold button to overlay names on buildings/unitsmrhanmanMay 24, 2013
 00116601
[Skyward Collapse]  Bug - Gameplay
In Multiplayer Games City New Town Names Are Unique To Each PlayerrestingsoundMay 24, 2013
 00116531
[Skyward Collapse]  Gameplay Idea
Have tooltip on building ruins show what type of building it wasMiseryMay 24, 2013
 00116611
[Skyward Collapse]  Bug - Gameplay
Gods Spawn In Different Locations for Each Player In Multiplayer GamesrestingsoundMay 24, 2013
 0011665 
[Skyward Collapse]  Bug - Gameplay
Bandit Towns on Chokepoints disallow smiting of other tiles across the map
new
restingsoundMay 24, 2013
 00116583
[Skyward Collapse]  Balance Issue
Minotaurs are much too strongMiseryMay 24, 2013
 00116482
[Skyward Collapse]  Balance Issue
Increase AP cost of Oxybelle from 3 to 4MiseryMay 24, 2013
 00116241
[Skyward Collapse]  Gameplay Idea
Make Score Tooltip clearer that "Red Kills" means "Kills By Red"keith.lamotheMay 24, 2013
 00116591
[Skyward Collapse]  Bug - Gameplay
Cerberus level-up does nothingMiseryMay 24, 2013
 00116522
[Skyward Collapse]  Balance Issue
Avoiding creating an unusable tileBluddyMay 24, 2013
 0011657 
[Valley 2]  Bug - Other
Wild Animal achievement broken
new
CosMay 24, 2013
 0011561 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Exo-galaxy wormhole has cost, energy, and build time
new
TechSY730May 24, 2013
 0011656 
[Skyward Collapse]  Suggestion
Music menu!
new
MiseryMay 24, 2013
 0011646 
[Valley 2]  Bug - Room Issues
Minor room design error.
new
TKilburnMay 23, 2013
 00116451
[Valley 2]  Bug - Graphical Issue
Missing animation frames for NPC
new
TKilburnMay 23, 2013
 000308010
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Split Zenith, Spire, and Fleet starship lines into separate trees? (Response to knowledge costs)SunshineMay 23, 2013
 0011644 
[Skyward Collapse]  Gameplay Idea
Ranches could probably stand to produce more per turn
new
MickMay 23, 2013
 00116431
[Skyward Collapse]  Suggestion
Some lack of unifomity in the naming of the Tiers of optionsPepisoloMay 23, 2013
 00116001
[Skyward Collapse]  Graphical Bug
Credits scroll behind buttonswindgenMay 23, 2013
 00111203
[Skyward Collapse]  Suggestion
Main Menu Buttons are TransparentGigaClonMay 23, 2013