View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011768 | AI War 1 / Classic | Bug - Gameplay | Jun 1, 2013 1:59 pm | Jun 4, 2013 3:14 am | |
Reporter | Sundew | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.039 | ||||
Fixed in Version | 6.041 | ||||
Summary | 0011768: Infinite Scrapping of Foldouts | ||||
Description | Sorry it took me so long to report this--I first discovered this in... 5.012 I believe, but stopped playing AI War shortly after, and after picking it up again recently, noticed that the bug was still in the game. In multiplayer, as long as you are not the main player holding a planet with a fabricator/factory, the duplicate "foldout" of that fabricator/foldout that you get to build your units with can be scrapped over and over again for infinite resources (as it respawns every second or so). This is especially noticeable with fabricators, as they are worth a couple hundred thousand crystal. Again, I apologize for not reporting this years ago! | ||||
Tags | multiplayer | ||||
Internal Weight | New | ||||
|
Haha, that's hilarious! Don't know why I never thought of it. Will make foldouts unscrappable, thanks :) |
|
I can think of one good reason to scrap and "reroll" where the fabricator will spawn. If you need a certain position near it for a specific defensive purpose (like an optimally placed forcefield or something) Maybe make the foldouts cost nothing, so they give nothing on scrapping? |
|
Yes, I'd also rather they have a cost of zero over making them immune to scrapping. |
|
Fixed for 6.041, thanks :) @TechSY730 & Spikey: sorry, the game gets a bit fiddly if I try to set these sorts of things to zero, and I really didn't want to spend much time on this given the more pressing issues. |
|
No problem. That use case was really sort of an edge case anyways. This is a fine solution, and maybe some other way to "relocate" them can be found if truly needed later. |
|
Could set scrap refund % to something really low, like Ion Cannons have. Or just make then cost 10 m/c each. But it doesn't seem to be much of an issue now, so can be left as-is. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 1, 2013 1:59 pm | Sundew | New Issue | |
Jun 1, 2013 2:05 pm | Sundew | Tag Attached: multiplayer | |
Jun 1, 2013 3:32 pm | keith.lamothe | Note Added: 0032760 | |
Jun 1, 2013 3:32 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jun 1, 2013 3:32 pm | keith.lamothe | Status | new => assigned |
Jun 1, 2013 4:24 pm | TechSY730 | Note Added: 0032762 | |
Jun 1, 2013 4:24 pm | TechSY730 | Note Edited: 0032762 | |
Jun 1, 2013 5:46 pm | Spikey00 | Note Added: 0032763 | |
Jun 3, 2013 8:33 pm | keith.lamothe | Internal Weight | => New |
Jun 3, 2013 8:33 pm | keith.lamothe | Note Added: 0032782 | |
Jun 3, 2013 8:33 pm | keith.lamothe | Status | assigned => resolved |
Jun 3, 2013 8:33 pm | keith.lamothe | Fixed in Version | => 6.041 |
Jun 3, 2013 8:33 pm | keith.lamothe | Resolution | open => fixed |
Jun 3, 2013 9:37 pm | TechSY730 | Note Added: 0032783 | |
Jun 4, 2013 3:14 am | Histidine | Note Added: 0032784 |