| 0028447 | 1 | | bulk androids can be moved at 0 energy | | Trogg | May 27, 2024 |
| 0028460 | 1 | | mouse clicking+dragging UI elements should not engage main view rotation | | Bobtree | May 27, 2024 |
| 0028441 | 4 | | Camera continuously spins and there is no way to stop it. | | Zeratul | May 27, 2024 |
| 0028455 | 2 | | Other - "Could not find resolution matching 1920x1200 out of 27 options!" exception encountered while entering settings | | mblazewicz | May 27, 2024 |
| 0028456 | 2 | | Other - Menu tracks the last save made instead of checking for the most recent save available | | mblazewicz | May 27, 2024 |
| 0028438 | 1 | | Damage tooltips refer to old color-pair oppositions | | Trogg | May 27, 2024 |
| 0028440 | 1 | | Extraction project has incorrect tooltip | | Trogg | May 27, 2024 |
| 0028443 | 1 | | refinery overdrivers REDUCE consumption | | Trogg | May 27, 2024 |
| 0028446 | 1 | | Null Reference Exception on Save & Quit | | ScrObot | May 27, 2024 |
| 0028453 | 1 | | Suggestion - Add option to swap displays within the title | | mblazewicz | May 27, 2024 |
| 0028448 | 1 | | duplicate- close/delete The narrative content is inconsistent with being an AI, and sounds more like being a human | | B | May 27, 2024 |
| 0028434 | 2 | | Make in game text thematically consistent. | | B | May 27, 2024 |
| 0028417 | 2 | | refinery overdrivers increase consumption | | Trogg | May 27, 2024 |
| 0028421 | 2 | | Explain how damage types are unlocked | | Half Phased | May 26, 2024 |
| 0028429 | 1 | | Confusion: Ability 5+ was unexpected in loadout dialog | | nas1m | May 26, 2024 |
| 0028436 | 1 | | Better incentives for doing objectives | | B | May 26, 2024 |
| 0028435 | 1 | | In combat hovering on enemy should prioritize HP over percentages | | B | May 26, 2024 |
| 0028433 | 2 | | Error message on startup "TID12 Defined higher than 1x multiplier..." | | strandofgibraltar | May 26, 2024 |
| 0028431 | 1 | | Water Sample Collection Mission Keeps Letting Me Try Even Though I'm Supposed to Fail | | Red | May 26, 2024 |
| 0028432 | 1 | | Confusion: Why not use the yellow arrow for the second hint in the game? | | nas1m | May 26, 2024 |
| 0028422 | 4 | | Cannot create bunker | | Mintdragon | May 26, 2024 |
| 0028419 | 5 | | Enable End Turn button from the start (was: Confusing: Is there a way to end turn early?) | | nas1m | May 26, 2024 |
| 0028418 | 3 | | invisible vehicle and an error | | Trogg | May 26, 2024 |
| 0028409 | 7 | | Unit Customization tutorials should specify that it applies to android Class and equipment is abstract | | Bobtree | May 26, 2024 |
| 0028414 | 7 | | homicide investigation "Remaining Turns to Fight" objective is confusing. | | Bobtree | May 26, 2024 |
| 0028200 | 3 | | Items on lower right look like they are overlapped. | | ptarth | May 26, 2024 |
| 0028384 | 3 | | Gameplay - Enemies don't attack any buildings | | mblazewicz | May 26, 2024 |
| 0028393 | 1 | | Handbook Tooltip Correction | | Strategic Sage | May 26, 2024 |
| 0028396 | 2 | | Suggestion: Cycling through potential targets | | Strategic Sage | May 26, 2024 |
| 0028398 | 1 | | Typo | | Strategic Sage | May 26, 2024 |
| 0028401 | | | add a Background Framerate Limit for Windowed Mode and stop updating/rendering when minimized | | Bobtree | May 26, 2024 |
| 0028403 | | | UI Shortcut hotkeys should toggle and also function when a menu is already open | | Bobtree | May 26, 2024 |
| 0028395 | | | "Display in Fullscreen Mode" tooltip says Default Value: Off, but it was ON for the initial launch. | | Bobtree | May 26, 2024 |
| 0028411 | 1 | | Build Private Bunker mission highlights some buildings that don't work | | Bobtree | May 26, 2024 |
| 0028383 | 3 | | Gameplay - Buildings requiring seized floors/hidden rooms can be built in all buildings | | mblazewicz | May 26, 2024 |
| 0028410 | 1 | | make Batman official | | Bobtree | May 25, 2024 |
| 0028276 | 4 | | Apply customize changes by default | | Trogg | May 25, 2024 |
| 0028392 | 2 | | Notifications (Research etc.) block Mental Energy and AP display until dismissed | | Alias50 | May 25, 2024 |
| 0028387 | 1 | | esc isn't cancelling actions | | Trogg | May 25, 2024 |
| 0028391 | | | Unit recruitment sound is too loud but attacking sounds feel weak | new | tommy71394 | May 25, 2024 |
| 0028389 | 2 | | Alumina Scrapper Contemplate description is wrong | | Darloth | May 25, 2024 |
| 0028376 | 3 | | Left click/right click confusion | | Alias50 | May 25, 2024 |
| 0028351 | 4 | | Enemy ships OP early on | | Shadow | May 24, 2024 |
| 0028352 | 2 | | Stealth options | | Shadow | May 24, 2024 |
| 0028371 | 1 | | Suggestion - Structural Engineering ability has a vague description and is unintuitive to use | | mblazewicz | May 24, 2024 |
| 0028378 | 2 | | Gameplay - Jump to next actor ignores units in transports | | mblazewicz | May 24, 2024 |
| 0028379 | 1 | | Confused about how orphaned/left behind units know to attack my base after switching off flag | | Alias50 | May 24, 2024 |
| 0028365 | 1 | | Tutorial still references Automation, but Automation has been removed. | | Darloth | May 24, 2024 |
| 0028366 | 1 | | Text for Item ability still claims you can build consumables | | Darloth | May 24, 2024 |
| 0028360 | 1 | | Wrong prompt in prologue tooltip | | Trogg | May 24, 2024 |