Viewing Issues 6451 - 6500 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00220631
[AI War 2]  Crash/Exception
ArgumentOutOfRangeException - enemy tractors player ships into non-scouted systemsDetlefNov 7, 2019
 00221213
[AI War 2]  Bug - Gameplay
Error in targeting logic / KeynotfoundexceptionPhenomphearNov 7, 2019
 00221191
[AI War 2]  Bug - Gameplay
Null reference: LazyLoadSquadWrapper.GetSquad in targeting codeNorfederNov 7, 2019
 00220931
[AI War 2]  Bug - Other
Random Error LogAspen28570Nov 7, 2019
 002209014
[AI War 2]  Crash/Exception
Resource LeakNRSirLimboNov 7, 2019
 00220923
[AI War 2]  Bug - Other
Hold "C" to show ships granted by ARS does not work
closed (BadgerBadger)
donblasNov 7, 2019
 00221181
[AI War 2]  GUI
Misleading Threat Detail
resolved (BadgerBadger)
Strategic SageNov 7, 2019
 0022102 
[AI War 2]  Balance Issue
Shieldwall battlestations do not have any way to mark upChthonic OneNov 7, 2019
 0022017 
[AI War 2]  Balance Issue
Energy cost of (Station-Keeping) Watchman FrigatesApthorpeNov 7, 2019
 0022115 
[AI War 2]  Suggestion
Add skip track key bind
new
PhenomphearNov 7, 2019
 00211794
[AI War 2]  Gameplay Issue
skewed hacking price
resolved (BadgerBadger)
DEMOCRACY_DEMOCRACYNov 6, 2019
 00221113
[AI War 2]  Graphical Bug
Galaxy map planet layout incorrect
new
EtherealOneNov 6, 2019
 0022110 
[AI War 2]  GUI
Tooltip revamp + improved C-click view
new
AsteroidNov 6, 2019
 00221071
[AI War 2]  Gameplay Issue
Fleet Differentiation
new
Strategic SageNov 6, 2019
 00221001
[AI War 2]  Balance Issue
Spaceplane damage bug/typo -- Fusion rocket does not bypass shield
new
ZeusAlmightyNov 6, 2019
 00220991
[AI War 2]  Bug - Gameplay
Zombie damage has been reduced significantly for parasite fleetships.relmz32Nov 6, 2019
 0022106 
[AI War 2]  GUI
Custom Start faction scaling widgets are inconsistent
new
Chthonic OneNov 6, 2019
 0022104 
[AI War 2]  Bug - Gameplay
When placing turrets, it is supposed to stop you from spending too much energy but it doesn't
new
Chthonic OneNov 6, 2019
 0022103 
[AI War 2]  GUI
Custom Start settings appear to save for fleet types, but do not
new
Chthonic OneNov 6, 2019
 0022101 
[AI War 2]  Gameplay Issue
Bug report -- Custom Flagship 2 for 1
new
ZeusAlmightyNov 6, 2019
 0022097 
[AI War 2]  Graphical Bug
Text cut off from bottom ship of "C" info view
new
donblasNov 5, 2019
 00219903
[AI War 2]  Suggestion
The XP problem for stationsApthorpeNov 5, 2019
 0022016 
[AI War 2]  Gameplay Issue
Ship-cap increasing capturables (for the hacking fleet).Chris_McElligottParkNov 5, 2019
 00220895
[AI War 2]  Gameplay Idea
Idea for a competitive multiplayer mode.
considering (Chris_McElligottPark)
whetstoneNov 5, 2019
 002209111
[AI War 2]  Suggestion
ARS to Science hack is Utterly out of balanceNB_FlankStrikeNov 5, 2019
 0021781 
[AI War 2]  GUI
Unlimited custom fleetOzoneGrifNov 5, 2019
 00220463
[AI War 2]  Bug - Gameplay
Ships sometimes don't target enemies that are caught in a tractor field
requires feedback
SmaugNov 5, 2019
 00220372
[AI War 2]  Suggestion
Color ARS Intel Results same as mouseover in main map
resolved (BadgerBadger)
NB_FlankStrikeNov 5, 2019
 00220802
[AI War 2]  Gameplay Idea
Tech Screen Tooltip show the strength increase that tech would provide
resolved (BadgerBadger)
donblasNov 5, 2019
 00213263
[AI War 2]  Gameplay Idea
Consider bringing back Armor and Armor Piercing from AIWC under a different name.
considering (Chris_McElligottPark)
Chris_McElligottParkNov 4, 2019
 0022087 
[AI War 2]  Suggestion
When player loads a save, write a reload count onto all campaign saves
new
NB_FlankStrikeNov 4, 2019
 00220761
[AI War 2]  Bug - Other
ALT keys swapped on Linux build
new
whetstoneNov 4, 2019
 0022085 
[AI War 2]  GUI
Display Energy cost a K instead of Gigawatt
new
NB_FlankStrikeNov 4, 2019
 00220828
[AI War 2]  Bug - Gameplay
AI War 2 - "Increase Dyson Max Strength" and "Increase Dyson Unit Production" hacks not using Hacking Points
resolved (BadgerBadger)
InterloperNov 4, 2019
 00220781
[AI War 2]  Bug - Gameplay
Bug report -- Passive-Aggressive Hunter/Killer (bouncing movement)
resolved (BadgerBadger)
ZeusAlmightyNov 4, 2019
 00220733
[AI War 2]  GUI
Show defending system strength in wave warning
resolved (BadgerBadger)
NB_FlankStrikeNov 4, 2019
 00220751
[AI War 2]  Suggestion
Units shouldn't autoattack the AI Overlord (phase 1).
new
AcuzikNov 3, 2019
 00209595
[AI War 2]  Bug - Gameplay
AIP Floor says it starts at 10 AIP but doesn't
new
wm46Nov 3, 2019
 00220722
[AI War 2]  Suggestion
Add Alert Icon like the waves for instigator bases that when clicked on goes to it or cycles
resolved (BadgerBadger)
PhenomphearNov 3, 2019
 00220713
[AI War 2]  Suggestion
Units should target superweapons when they become vulnerable
resolved (BadgerBadger)
NB_FlankStrikeNov 3, 2019
 00220693
[AI War 2]  GUI
Show Mk colors on capturables in tech screen
resolved (BadgerBadger)
NB_FlankStrikeNov 3, 2019
 00220625
[AI War 2]  Bug - Gameplay
Galaxy map fails to open/ship models not drawing after capturing planet with large number of fleets
new
jmattspartacusNov 3, 2019
 0022068 
[AI War 2]  GUI
Tech Unlock Hover UI show tech vaults
new
NB_FlankStrikeNov 3, 2019
 0022067 
[AI War 2]  GUI
on C-R menu for weaknesses, header units by fleet
new
NB_FlankStrikeNov 3, 2019
 0022066 
[AI War 2]  Suggestion
Make moved unit displace others, not vice versa
new
NB_FlankStrikeNov 3, 2019
 0022065 
[AI War 2]  Suggestion
Alternative name for Marauder's "Raider Frigate" to avoid overlap
new
ZeusAlmightyNov 3, 2019
 00212871
[AI War 2]  Gameplay Idea
Suggestion: Create battle groups to quickly select combinations of fleets
resolved (BadgerBadger)
majordomoNov 3, 2019
 00211633
[AI War 2]  Gameplay Idea
For Transport flagships, allow built units to store themselves.
resolved (BadgerBadger)
DEMOCRACY_DEMOCRACYNov 3, 2019
 0022026 
[AI War 2]  Suggestion
Make transport full UI element or voice confirmation
new
NB_FlankStrikeNov 3, 2019
 00220321
[AI War 2]  Suggestion
Show fully constructed strength of potential transport
resolved (BadgerBadger)
NB_FlankStrikeNov 3, 2019