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IDProjectCategoryLast Update
0022817AI War 2[All Projects] Bug - GameplayFeb 26, 2020 12:03 am
ReporterGreatYngAssigned To 
Severityminor 
Status newResolutionopen 
Product Version1.332 The Extragalactic War Nears 
Fixed in Version 
Summary0022817: Melee units don't attack moving targets after initial attack
DescriptionThe melee units will catch up to their target if it's slow enough without issue, but then they often fail to attack properly after their initial attack. In the attached save file (Melee Unit chase problem 1, see fleet 1 on Blue Hydra) you can order the Metabolising Gangsaws to attack the Tank Astro Train. They can easily catch up with it, because they are three times as fast as the train, and after the initial strike they don't seem to do any more damage while they are following their target.

If I take manual control and move the saws in front of the train and then tell them to attack again, they will do some damage and then stop again. So fully utilising melee units against moving targets with a lot of health like Astro Trains, Dire Guardians, and the AI Overlord Phase II require quite a lot of micromanagement if they are moving.

They do fine against stationary targets; they can even attack units that are tractoring them even if they are not in melee range.
TagsNo tags attached.

Relationships

related to 0022011 new Melee ships unable to damage moving ships 

Activities

GreatYng

Feb 22, 2020 1:09 pm

reporter  

Melee Unit chase problem 1.savemet (83 bytes)
Melee Unit chase problem 1.save (1,502,982 bytes)

Issue History

Date Modified Username Field Change
Feb 22, 2020 1:09 pm GreatYng New Issue
Feb 22, 2020 1:09 pm GreatYng File Added: Melee Unit chase problem 1.save
Feb 22, 2020 1:09 pm GreatYng File Added: Melee Unit chase problem 1.savemet
Feb 26, 2020 12:03 am BadgerBadger Relationship added related to 0022011