View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021445 | AI War 2 | Gameplay Idea | Jul 31, 2019 4:52 pm | Sep 25, 2020 9:58 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0021445: Multiplayer: MAYBE: auto-detection on LAN. | ||||
Description | This was in the first game, and was implemented in a pretty simple way: the host would just do a multicast on the local network, and clients would watch for that and thus identify providers of interest. Or maybe the host was watching for multicast from any client that opened the screen, I can't recall -- that actually sounds more correct. Problem is, firewalls on the OS are now a built-in thing and multicast almost never works now unless you explicitly have already allowed your game through your software firewall, and if you're on windows then you have to be in a certain network mode even, I think. The landscape was really different when XP was the main OS people used when I was making the first game. Now with Windows 10 dominating, I don't really feel like this feature will work for many people. --- Also, it's worth noting that multicast broadcasts are basically NEVER sent over VPNs, so if people were using something like Hamachi or whatever then this never worked in the first place. I think the number of people sitting together on a LAN is going to be exceedingly small these days. So I dunno, this seems like a pretty useless feature. It was killer 10 years ago, but not so much now. | ||||
Tags | No tags attached. | ||||
related to | 0021446 | resolved | Chris_McElligottPark | Multiplayer: Show all ACTIVE local IPs for those using LAN or VPN. |
related to | 0021444 | resolved | Chris_McElligottPark | Multiplayer: Show IP on host, and client connection by IP. |
child of | 0021432 | resolved | Chris_McElligottPark | Multiplayer todo - parent issue. |
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This is a pretty rare case, as most people will use Steam or GOG, and we have the IP detection stuff anyhow. Multicast is almost always blocked by software firewalls, so this is really pointless these days. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2019 4:52 pm | Chris_McElligottPark | New Issue | |
Jul 31, 2019 4:52 pm | Chris_McElligottPark | Status | new => assigned |
Jul 31, 2019 4:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 31, 2019 4:52 pm | Chris_McElligottPark | Relationship added | related to 0021444 |
Jul 31, 2019 4:52 pm | Chris_McElligottPark | Relationship added | child of 0021432 |
Jul 31, 2019 4:55 pm | Chris_McElligottPark | Relationship added | related to 0021446 |
Sep 25, 2020 9:58 pm | Chris_McElligottPark | Status | assigned => closed |
Sep 25, 2020 9:58 pm | Chris_McElligottPark | Resolution | open => won't fix |
Sep 25, 2020 9:58 pm | Chris_McElligottPark | Note Added: 0058691 |