View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021433 | AI War 2 | Gameplay Idea | Jul 31, 2019 3:48 pm | Sep 25, 2020 10:00 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0021433: Multiplayer: Replace Forge Networking with latest version. | ||||
Description | Here's the latest version: https://github.com/BeardedManStudios/ForgeNetworkingRemastered We have a separate networking library visual studio solution/project that creates its own runtime-loaded DLL, and it includes all of this code within it. We need to get the updated version in there and make sure it still functions. Who knows what sort of bugbears are in there, and I'm also not certain what sort of changes we previously had made to Forge to make it work with our framework in the prior versions. So this should be "fun," though likely not for too terribly long. | ||||
Tags | No tags attached. | ||||
related to | 0021434 | resolved | Chris_McElligottPark | Multiplayer: NAT punchthrough further investigation. |
child of | 0021432 | resolved | Chris_McElligottPark | Multiplayer todo - parent issue. |
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This turned out to be a terrible network library for our purposes, and I replaced it with LiteNetLib. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2019 3:48 pm | Chris_McElligottPark | New Issue | |
Jul 31, 2019 3:48 pm | Chris_McElligottPark | Status | new => assigned |
Jul 31, 2019 3:48 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 31, 2019 3:48 pm | Chris_McElligottPark | Relationship added | child of 0021432 |
Jul 31, 2019 3:54 pm | Chris_McElligottPark | Relationship added | related to 0021434 |
Sep 25, 2020 10:00 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 25, 2020 10:00 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 25, 2020 10:00 pm | Chris_McElligottPark | Note Added: 0058696 |